Blog
-
Happy 10th Anniversary, ROBLOX!
Dear ROBLOXians, ROBLOX is celebrating its 10 th anniversary this year. We are thrilled with our progress to date, and every day it feels like we have more and more opportunities to create the future of entertainment. We have seen explosive growth over the past decade, and I couldn’t be more grateful to our dedicated fans for their continuous support. The efforts of our talented team, along with the support of our enthusiastic followers, have made ROBLOX what it is today. Before I share some insights into what we have planned for the upcoming ten years, let’s wind back the clock and reflect on our remarkable evolution as we honor this amazing milestone.
| April 6, 2016 -
Check Out the Next Console ROBLOX is Expanding To
Here at ROBLOX we’re always striving to bring our vision of the world’s best Imagination Platform to every platform available.
| April 1, 2016 -
Check Out the Next Console ROBLOX is Expanding To
Here at ROBLOX we’re always striving to bring our vision of the world’s best Imagination Platform to every platform available. We’ve made huge strides in recent months — launching ROBLOX on Xbox One, and making the leap into the VR space — but there are still a myriad of consoles and platforms explore! We’re not content to just go after the newest or most popular, ROBLOX should be available on older consoles too. That’s why we’re very excited to announce that the next platform that will bring our universe of amazing UGC content is one that has been a mainstay of gaming for years. A console that has outsold the Wii U and the Xbox One combined . Coming late 2017, ROBLOX is headed to… the SEGA Genesis. img SEGA’s widely beloved ‘90s era console is the perfect choice for ROBLOX’s next venture. The constraints of the 16-bit processor running at 7.6 MHz, 72 kb of RAM, and limited color palette will provide new challenges and opportunities for our talented community of creators to excel at. We’ve already started working with some of ROBLOX’s top developers to adapt their hit games for ROBLOX on the SEGA Genesis. Check out some early screenshots. We understand that there are some challenges with ROBLOX moving to a console that lacks online connectivity, and hasn’t been in production for almost 20 years, but ROBLOX has always faced monumental challenges in the gaming space, and has continued to grow and succeed. While SEGA Genesis games can’t be updated or patched, we can still push new content to the system on a regular basis! As each new ROBLOX game rolls out we’ll release new cartridges for each game for the low, industry standard price of $69.95. Select games will be available in multiplayer mode using the Sega Mega Modem cartridge and a phone line, but limitations in networking performance will limits these games to 25 parts and two players. We hope you’re as excited for the news as we are. We’re thrilled to continue to be the gaming platform of the future, by owning the consoles of the past.
| April 1, 2016 -
ROBLOX Game Spotlight: Roll Up 10000 Stairs For Super Admin Obby Dream Land Spotlight
Look, normally I’d try to win you over into reading the rest of the review by saying something cool about the game--but from the banner alone you should be able to tell what this is
| April 01, 2016 -
ROBLOX Game Spotlight: Roll Up 10000 Stairs For Super Admin Obby Dream Land Spotlight
Look, normally I’d try to win you over into reading the rest of the review by saying something cool about the game–but from the banner alone you should be able to tell what this is–it’s only the most popular new game to come to ROBLOX and it’s probably game of the year. You already know about it, but keep reading if you want to hear my analysis of what makes it so amazingly awesome.
| April 1, 2016 -
ROBLOX Devs See Huge Growth from Xbox One
One of the critical components to ROBLOX becoming the future of entertainment is allowing all ROBLOXians to access games at any time, on any device. In the second blog installment showcasing ROBLOX on Xbox One, we follow one developer’s journey converting his game and show data from his 1st month on console.
| March 30, 2016 -
My Games (Yes, YOURS) Comes to the Xbox One
The latest Xbox update brings more than just the usual enhancements and improvements to the Xbox app. ROBLOX is pleased to announce the inclusion of “ My Games “. For the first time in Xbox history players can upload their original games to Xbox and play instantly with friends. Setting up “My Games” is fast and simple. Any game published on the ROBLOX website will automatically appear on your Xbox account. Any updates published online will be automatically synced with your “My Games” place on Xbox . br
| March 24, 2016 -
Creator Showcase: Exploring the Seaside with asimo3089
I must admit, one of my all time favorite things is ocean side scenery. I guess maybe it’s because I grew up near Cape Cod and Boston but there is something very aesthetically pleasing to me about beaches and harbors and other various waterside place
| March 20, 2016 -
Creator Showcase: Exploring the Seaside with asimo3089
I must admit, one of my all time favorite things is ocean side scenery. I guess maybe it’s because I grew up near Cape Cod and Boston but there is something very aesthetically pleasing to me about beaches and harbors and other various waterside places. So when I discovered both Crosswinds and Port Gloom by asimo3089, I have to admit I was ecstatic! Crosswinds is a beautiful beach showcase at sunset. You can take a stroll down the beach or nice walk through the woods, enjoying the gentle orange backdrop. The beach located by the edge of the forest and if you walk a little ways back, there is an absolutely stunning house, filled with incredible interior detail (especially in the kitchen) It’s incredibly serene and relaxing, especially with the added sound effect of gentle beach waves and seagulls in the distance. Port Gloom on the other hand, is a much more ominous looking showcase, however the same incredible detail has been poured into this world. Port Gloom depicts a small harbor side town on a cloudy evening (which sometimes includes rain!). The town itself is extremely well-designed but perhaps the most impressive detail are the amazing moving ships in the background! (as seen in the header image) When speaking to asimo3089 he mentioned that these two games were some of his favorites! ROBLOX: About how long did it take you to make both br asimo3089: Port Gloom and Crosswinds are complete opposites when you compare the time it took to complete each. Crosswinds was made a year earlier than Port Gloom and only took about 16 days to complete. 16 days is insanely fast for any game, especially a showcase! Meanwhile, Port Gloom was a monster of a build. Not only is it my largest, most detailed project I’ve ever taken on, but the game took more than 6 full months to complete. As exhausting as a 6 month project can be, I’ve never been happier about a build of mine. One full year later, I’m still really proud of how that showcase looks! Any interesting facts about these games in particular? br Definitely! Port Gloom wasn’t supposed to be as large as it was, in fact the game is currently twice the size than what I had originally anticipated. I wanted to go all out on this showcase, no limitations or shortcuts. Also, every stone in those cobblestone paths were hand placed and fitted. Those stones took a few hours to do but it was all worth it in the end! As for Crosswinds, there’s a secret way onto that ship in the ocean. I’d try searching the beach for something out of place! Which has been your favorite to create? Which do you think took you the longest? br Port Gloom absolutely took the longest. Although large scale projects are more exciting in the end, it can be really hard to stay interested over a long period of time. Large projects are a true challenge of how committed you are and I don’t recommend it to new builders. I believe in starting small and working your way up in project size! My favorite showcase to build was Crosswinds just because of how little time I had to work on it. It felt like I was getting so much done every single day and the build style was so colorful. If I had to choose a favorite between all my showcases, it’d be The Wind . I remember that build the most, simply because I met so many challenges in my first showcase that I had to overcome. It’s the showcase that started it all. Where did you get the idea to make these games through ROBLOX Studio? br I’ve always loved using ROBLOX Studio to build games. I picked it up on my own about 8 years ago. Before I even tried playing a game on ROBLOX, I tried building one. The physics engine really pulled me in and it’s where I got started. I spent a few years making maps and roller coasters before making showcases! Most projects start from inspiration I’ve found online of real life places. Crosswinds was focused on bringing more color to ROBLOX, along with something modern and peaceful. Port Gloom was all about making the best Showcase I’ve ever made with an older theme. How exactly did you go about making br I’m always learning about new techniques as I go. Crosswinds was a more spontaneous build with no mapped out plans in place. I think building without plans can be a great way to build showcases because nothing is holding you back when it comes to creativity. You can do anything you want! Port Gloom was a bit different because I knew I wanted something large, and something with a little bit of gameplay. I drew out the shape of the roads that I wanted and where buildings should fit in, along with some of the docks. I still wanted some creative freedom though and decided to not draw out any more than that. For both projects, I tried to dedicate at least an hour a day to building. I’ve always enjoyed throwing challenges in front of me because I love finding ways to overcome them. Crosswinds had the challenge of a 14-16 day time limit, and Port Gloom had the challenge of being massive and realistically detailed. What got you into building on ROBLOX in the first place? br I originally only played games, but as a young kid I wanted to build them (or at least test them!). I was always fascinated by how things worked, and that’s what caused me to get into any hobby I’ve ever had. When I was about 13, I was playing a different game and I was talking to a friend about how cool it’d be if there was a game where you could build worlds for other people. My friend just so happened to know about ROBLOX and told me all about it. I was skeptical because it seemed too good to be true. I recall signing up for an account immediately and giving Studio a try and I’ve never loved doing something more than building games on ROBLOX. Did any other builders on ROBLOX inspire you? br In the beginning, I didn’t have much building inspiration. 2008 was around when I joined and showcases weren’t a big thing back then. I definitely remember looking up to some developers back then like Defaultio and Stickmasterluke. These two guys kept releasing fun experiences on ROBLOX and I was hoping they’d never stop. I eventually got into coaster making thanks to StarMarine614 showing me the ropes of how to build one. Without coaster building, I would have never honed the skills to do showcases. Coasters required extremely precise details or your entire coaster would derail. The person who eventually got me into showcase building is Geico480. He’s an incredibly talented builder that guided me while I was building The Wind back in 2012. All of these people helped me keep building in the past 8 years and I don’t plan on ever stopping! asimo3089 also gave a shout out to Badcc! He said, “He’s a smart and talented programmer who really knows what he is doing! He’s always there to help me out whenever I get stuck on something!” Do you have tips for other builders who want to make games similar to yours? br Inspiration is so important, more than motivation in my opinion! With inspiration you won’t need motivation to start something because you’ll want to get started right away. I strongly recommend finding people on ROBLOX that inspire you because that is what will keep you going. Build the things you love and as selfish as this sounds, only build something you want to see. Chances are other people want to see it too, and the quality will shine if you’re building something you’re truly interested in. One common question I get a lot is what tool is the best for building and for that I’d have to say qCmdUtl by Quenty! Anything our users can look forward to from you in the future? br I’ve got two really awesome projects in the works and I’ll tell you a little about both of them. The first one is a Showcase based around a million dollar modern home. I’m aiming for realism like I did in Port Gloom and I think it’s going to be stunning. The challenge with that showcase is to build better furniture and other details in my games and I think this new showcase is really shining in those areas. The second project that should be done any week now is called Volt. This one is a game all about battling your friends with cycles that emit walls of light. I’m working on Volt with a user named “Badcc” and everything about this project is turning out to be very polished and fun. I’ve been promising both on my twitter account for a while now, but they should both be released within a matter of weeks! Look forward to asimo’s upcoming million dollar home showcase! In the meantime, be sure to check on Port Gloom & Crosswinds on ROBLOX today! Connect with us on twitter @RBLXBuildsBlog if you have games and showcases you’d like to see featured or if you yourself want to be considered!
| March 20, 2016 -
ROBLOX Game Spotlight: Before the Dawn
On this week’s spotlight, we check out one of the most atmospheric games on ROBLOX. I have never seen a better mix of particles, sounds, and gameplay that combine to make a truly unique ROBLOX experience. So stay tuned for Before The Dawn . br iframe
| March 19, 2016 -
The Eggventure Beta is Live! Plus All the Event Details!
The annual Egg Hunt has long been ROBLOX’s biggest, and most loved event. Every year we do something different, and this year is no exception. We’ve rebranded Egg Hunt and turned it into an all new event. Get ready for our Eggciting Eggventure! Starting today, we’re Here’s a breakdown of the event: Longtime ROBLOX fans will notice that Eggventure is an homage to the Egg Hunts of the past. The map is massive, split up into multiple zones, each with their own challenges and eggs to collect! The challenges in Eggventure vary from cooperative puzzle solving, to PvP combat, to good old fashioned scavenger hunting. There’s a ton of stuff to do in Eggventure. You can fight a giant dragon, help a friendly wizard, and battle it out against the meanest gym teacher in the New Yolk City public school system. img There will be special items in the catalog, like a categgapult, and the egg beater sword, that will help you earn certain eggs, so make sure to snag one, or team up with a friend who has one. And the Eggventure will support VIP servers so you can play solo or with your friends. The Eggciting Eggventure opens for everyone on March 22 and runs through April 3rd. If you want to be a
| March 18, 2016 -
New Earnable Gifts Available Now
ROBLOX is pleased to introduce a series of three achievement-based gifts as part of our transition away from Tickets. These gifts are designed to reward you for using ROBLOX as a platform instead of simply logging in. The three achievements we’ll be awarding prizes for are: ROBLOX is looking for new ways to reward our most dedicated players and creators, and these gifts are just one of the ways we’ve planned. More features are constantly being added to ROBLOX and in the future we’ll continue to find new ways to encourage good ROBLOX behaviors. For those of you that are new to ROBLOX – here is how gifts work on ROBLOX: When you see a Gift in the catalog (and ROBLOX’s inventory) read the description to find out how to earn it. The gift item will give you a specific date to complete the achievement by. Shortly after that deadline passes, you will receive the gift in your inventory if you completed the objective. It’s important to note that the gift is only awarded once and is not awarded instantly on completing the tasks. After the box is awarded it will open to reveal your prize! You can check out the first gifts here.
| March 16, 2016 -
Saying Goodbye to Tickets
Dear ROBLOX Community: In the next 30 days, ROBLOX will discontinue Tickets. This is one of the biggest changes we have ever made to our platform. While many of you will welcome this change, I know that many of you will be concerned. I want to exp...
| March 15, 2016 -
The Future of the ROBLOX Avatar
ROBLOX is built on the vision that our growing and vibrant community can create incredible content (games, clothing, groups) to power the imagination of millions of players around the world. We are constantly looking for new ways to empower the community. One area where the community is not currently involved is in the design and sale of key parts of our ROBLOX avatar. This includes body parts, hats, and gear. We have big plans this year to bring more community creativity to ROBLOX. The ROBLOX avatar represents your character across many ROBLOX games and adventures. You can customize your avatar with clothing, hats, body parts and gear. Going forward we plan to enable a 100% community-created avatar system. As part of this, over the next year you will be seeing the avatar evolve in incremental, but exciting ways:
| March 12, 2016 -
It’s ROBLOX Users vs Admins in the Snowed-In Game Tournament
The weather outside may be frightful, but this Friday, March 11 we’re hunkering down in the ROBLOX Log Cabin to bring to you the Snowed-In Game Tournament, our first ever live e-sports style ROBLOX gaming event! What you can expect:
| March 9, 2016 -
The Stats for ROBLOX on Xbox One
ROBLOX launched on Xbox One on January 27th, and it’s been a hit! You may have seen it at the top of the most downloaded Xbox One games list for the first couple weeks of its launch, and ROBLOX continues to be in the top downloaded games on Xbox One week after week. Now that ROBLOX has been out for over a month we wanted to share the numbers on how it’s doing (spoilers: super well!).
| March 7, 2016 -
Creator Showcase: Matthew_James and his Simple World
For most of the creator blogs, we’ve focused a great deal on large beautiful showcases. In many showcases, there are vast, user-created worlds, that can transport users to places such as apocalyptic futures, Asian-style gardens, large oceans
| March 06, 2016