Blog
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How Engaging With Players In and Out of ROBLOX Makes Your Game Better
Game development is about so much more than building a game and publishing it. The games you see on the front page of ROBLOX consistently have something in common: the developers continue to improve their games, keeping them fresh with new content and finding new and innovative ways to engage with players. Many developers are using social media and video streaming as a way to not only promote their game pre-release, but also keep the excitement going. You may have seen members of the Mad Studio team streaming the development of new modes for Mad Paintball on Twitch. On Twitter, if you check the hashtag #ROBLOXDev, you’ll find many users posting progress of their builds. And then there’s Taymaster , who has been pulling all the right levers on social media over the last year to keep his games popular and fresh.
| January 26, 2015 -
Dummiez Cracks the Code with the Unique, Unpredictable Quarry
When you first spawn into The Quarry , you see nicely decorated terraces leading to a hole. The environment is pretty, you might bump into one of the other nine players, and there are a few friendly NPCs with which to interact, but it doesn’t l...
| January 10, 2015 -
Developer Attribution: A New and Unique Revenue Stream for Game Creators
Andre “Thr33pakShak3r” Srinivasan also contributed to the development of this feature and blog article. Over the last couple years, ROBLOX has steadily built up an arsenal of tools that allow developers to take their craft to new levels of quality and legitimacy. Among those tools are several monetization features, including Game Passes, in-game mobile ads , and Developer Products – the latter of which has become the go-to method for selling items in-game and delivering the goods to players immediately. All of these features exist to reward developers who pour hours upon hours into making and updating great games. We’ve now introduced Developer Attribution, a new and unique way for game creators to earn ROBUX, further diversifying the paths to success available on ROBLOX.
| December 19, 2014 -
Be a VIP with Your Own Private Game Server
To wrap up 2014, the ROBLOX engineering teams have been working diligently to release some really exciting features for both gamers and game developers. One of those features is something that our community has been requesting for while: private game servers. Today, we launched the beta of VIP Servers, allowing you to purchase a private server for any game that supports the feature and select the people who can play on it with you. We know that you want it to be easy to socialize and play with your friends (or foes, for the competitive types), and this is an initial step toward giving you more control over your gaming experience on ROBLOX.
| December 17, 2014 -
Zeekerss Puzzles Players in 2.5 Dimensions
ROBLOX is traditionally home to 3D, multiplayer, physics-based games. So, when players discovered that Zeekerss was making narrative-driven, single-player, game in 2.5D – restricting players to a single plane of movement, but built using 3D assets – they quickly took notice. Inspired by the game Choices by GollyGreg , Zeekerss is now one of the top creators of side-scrolling ROBLOX titles. What’s even more stunning than the quality and aesthetic of his games is that Zeekerss is a mere 12 years old (going on 13), and already designing clever levels and puzzles that have stumped even adult players.
| November 21, 2014 -
In-game Mobile Ads Now Pay 2 ROBUX Per Impression
Mobile, mobile, mobile! We’ve had a couple of exciting announcements, for both gamers and developers , in the realm of tablets and phones over the last week alone. Now, we have one more update to add to the list. The rate at which we reward de...
| November 4, 2014 -
Test Your Games on Mobile — Without a Mobile Device
As ROBLOX continues to expand to more mobile platforms (just last week we launched on Kindle and Fire Phone ), developers are looking for more ways to ensure good gameplay experiences for mobile players. We recently had TylerMcBride, creator of ...
| November 3, 2014 -
Configuring Your Game for Mobile
ROBLOX is going increasingly mobile and, as evidenced by the 1.2 million new mobile installs this summer, our mobile player numbers are rising quickly. That being the case, we have added a new configuration option for game developers that allows ...
| October 13, 2014 -
Berezaa Brings Co-op Gameplay to Tycoons — and Cashes In
Following yesterday’s exciting announcement that we have now paid more than $500,000 to ROBLOX game developers, we thought now would be a great time to highlight one of the top-earning game makers of the summer: berezaa. His game, 2-Player Gun Factory Tycoon , seemingly came out of nowhere and quickly shot (heh) to the top of our game charts, earning the once-unknown developer throngs of fans and several million ROBUX. With the success of the game, he’s converting his virtual earnings to cash to supplement his life and eventually pay for higher education.
| September 9, 2014 -
Awesome Solid Modeling Creations Surface in Week One
The Solid Modeling feature has only been available for a week, but we’re already seeing our community of talented builders and developers harness its power to create amazing content. We thought today would be a great opportunity to share some o...
| August 8, 2014 -
Club Boates Showcases the Power of Animation
ChadTheCreator is well known among many ROBLOX gamers as the developer of one of the biggest series of games: After the Flash . Now, after journeying deep into post-apocalyptic life, he’s working on the largest dance club on ROBLOX, known simpl...
| July 22, 2014 -
Keyrut Brings ROBLOX HQ to the Virtual World
During our BLOXcon livestream event, Alan and I took viewers on a virtual tour of the office, walking through and interviewing various members of the staff. One intrepid ROBLOX builder by the name of Keyrut saw the video and was inspired to recre...
| July 8, 2014 -
League of ROBLOX: Davidii’s Answer to the MOBA Craze
Have you played League of ROBLOX ? It’s shaping into one of the top games on ROBLOX, already earning a spot in the Top Earning sort and playing host to epic battles between community heroes. It’s not your typical ROBLOX experience by virtue of...
| June 2, 2014 -
Yesterday’s Data Persistence Error: An Explanation
Adam Miller and Arseny Kapoulkine also contributed to this article. What happened This week we introduced an error into our legacy Data Persistence functionality that caused some data loss. A very small number of games that used this functionality...
| May 30, 2014 -
A New Look for Wiki.ROBLOX.com
Wiki.ROBLOX.com , the prime resource for ROBLOX building and game development, has gotten a facelift, thanks to the efforts of UristMcSparks and the ROBLOX Studio Team. Along with a new look, the ROBLOX Wiki has better curated front-page content...
| May 12, 2014 -
The Apocalypse Games: Gusmanak’s Beta Experiment
Apocalypse Games has just been released and is already taking the Games page by storm. The highly anticipated unofficial sequel to Gusmanak’s smash hit Apocalypse Rising isn’t quite what you’d expect — this is a much more goal oriented, f...
| May 5, 2014 -
Why Daxter33’s Paintball! Is the Biggest ROBLOX FPS Yet
Paintball! is far and away one of the biggest titles ever to hit ROBLOX, and for good reason. The game features a competitive and addicting style of first-person warfare that is unlike any other game on our platform, and the core gameplay mechani...
| April 19, 2014