Blog
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A Day in the Life of the ROBLOX Content Team
ROBLOX is about 70 people strong, with teams specializing in everything from web and client development to customer service and marketing. While each team executes starkly contrasting projects, we’re united by our shared values and the ultimate ...
| May 6, 2013 -
Weekly ROBLOX Roundup: May 5th, 2013
Every week, we’re busy telling the stories behind our platform, our technology and our place in the gaming and technology industries.
| May 05, 2013 -
Developer’s Journal: Crazyman32’s Sequel to Perilous Skies
Last week, we encouraged users to send in their ideas for blog articles. We received a wealth of submissions and have already started working with a few potential authors on articles that leverage their unique expertise’. Crazyman32 is a name which w
| May 04, 2013 -
The ROBLOX Film Festival Is Now Accepting Submissions!
I hope the dynamic lighting video contest got you all the in the mood to create masterpieces of ROBLOX cinema because, starting today, the real challenge begins: the ROBLOX International Film Festival 2013 is now accepting submissions.
| May 03, 2013 -
Sell Game Passes and Gear in Your Game Today!
ROBLOX has had its own virtual economy since 2007 and, last year, we introduced two new features–Game Passes and Affiliate Gear Sales–that started to close the gap between the economy and building. We promised then that we’d eventually compl...
| May 2, 2013 -
Presenting the Winners of the Dynamic Lighting Video Contest
After a weekend of voting and a couple days of internal deliberation, we’ve narrowed the pool of more than 200 dynamic lighting video contest submissions to the top 10. Because the quality is so high across the board, we’ve also decided to give the creators of all 10 submissions the “Master of Light and Darkness” top hat and placement on the a! Without further delay, here’s the moment you’ve been anticipating. The winners of the dynamic lighting video contest are…Without further delay, here’s the moment you’ve been anticipating. The winners of the dynamic lighting video contest are…
| May 1, 2013 -
Make the ROBLOX Presence Known at Maker Faire 2013
There’s been a lot of talk about a – our now-sold-out summer events in Chicago, London and New York City – but we’re not forgetting our hometown crowd. If you reside along the U.S. West Coast (or you have a private jet, in which case we’d love to take a ride), you have an opportunity to experience some of the excitement of BLOXcon and hang out with us in person for a day at a, coming up in just over two weeks. Maker Faire Bay Area 2013 takes place on Saturday, May 18th and Sunday, May 19th at the Maker Faire Bay Area 2013 takes place on Saturday, May 18th and Sunday, May 19th at the aa in San Mateo, CA. We’re looking for as many ROBLOX builders as possible to join us throughout the weekend and make the ROBLOX presence known! Why spend some time at our booth? in San Mateo, CA. We’re looking for as many ROBLOX builders as possible to join us throughout the weekend and make the ROBLOX presence known! Why spend some time at our booth?
| April 30, 2013 -
Feedback Loop: Particle Effects, Script Editing, Gear Stats and more
99% of the content available on ROBLOX is created by our passionate community of builders. In Feedback Loop — the spiritual successor to the long running a series – we respond to builders’ grand ideas for ROBLOX and questions about the past, present and future. In this, the inaugural issue, John Shedletsky discusses the ideas of custom particle-effect creation, improved humanoid manipulation, smart/auto-complete script editing, credits for builder-created catalog assets, individual gear statistics and leaderboards, and more.In this, the inaugural issue, John Shedletsky discusses the ideas of custom particle-effect creation, improved humanoid manipulation, smart/auto-complete script editing, credits for builder-created catalog assets, individual gear statistics and leaderboards, and more.
| April 29, 2013 -
Weekly ROBLOX Roundup: April 28th, 2013
Every week, we’re busy telling the stories behind our platform, our technology and our place in the gaming and technology industries. For those of you who catch up with ROBLOX over the weekend, the Weekly ROBLOX Roundup collects the best stuff to hit our various avenues of publication in the last week. This time: how to “win” at ROBLOX, a trading system strategy guide, a day in the life of a web developer, a Spotlight on manops5 and his virtual home, your chance to vote on our dynamic lighting contest, nostalgic ROBLOX memories, Aiedan Kemaneska, and other bits and pieces. Enjoy.
| April 28, 2013 -
The Vote Is On! Choose Your Favorite Dynamic Lighting Video
Last week, we enabled dynamic lighting on a, a testing environment for new releases of ROBLOX gameplay and ROBLOX Studio. In conjunction with the beta test, we launched a dynamic lighting video contest to see how builders leverage the much-anticipated feature – for both aesthetic and interactive purposes. We collected roughly 200 submissions, all of which are now on display on the contest website and waiting for you to a. You can cast a vote for up to five entries. The voting period lasts through Monday, April 29th at 4:00 pm PT, so watch as many as you can and choose your favorites wisely. Don’t forget to leave comments of support, too.You can cast a vote for up to five entries. The voting period lasts through Monday, April 29th at 4:00 pm PT, so watch as many as you can and choose your favorites wisely. Don’t forget to leave comments of support, too.
| April 27, 2013 -
Trade All the Things! A Guide to the ROBLOX Trading System
About a week ago, a to allow users to possess multiple copies of the same item. One of the effects of this change is it is now much much easier to make trades with other players. In the past, if a player wanted to send me a trade, he would have to have items I didn’t already own. For a lot of our a a, this can be really difficult! Since implementing this feature, I’ve personally seen my number of incoming trade offers triple. A quick look at the database confirms that there are now roughly 55% more trade offers flowing through our system. It’s been about eight months since we published Since implementing this feature, I’ve personally seen my number of incoming trade offers triple. A quick look at the database confirms that there are now roughly 55% more trade offers flowing through our system. It’s been about eight months since we published aa to the Trading System. What better way to usher in the trading renaissance than to provide some tips and tricks for would-be traders? to the Trading System. What better way to usher in the trading renaissance than to provide some tips and tricks for would-be traders?
| April 26, 2013 -
Spotlight: The House That Manops5 Built
Here’s one of the stranger ROBLOX stories I’ve heard lately: in order to create his virtual world, builder a found himself stopping mid-creation, walking outside, glancing at different angles of his house, then walking back inside to get back on Studio. He builds from memory, as photos of his subject simply don’t generate the depth perception needed to build his virtual world accurately and to-scale. Oh, his virtual world? He builds from memory, as photos of his subject simply don’t generate the depth perception needed to build his virtual world accurately and to-scale. Oh, his virtual world? aa in Santa Barbara, California. He’s built it again and again and again, each time adding new details and more complex parts. And now, it’s becoming one of the most detailed houses I’ve ever seen in ROBLOX. in Santa Barbara, California. He’s built it again and again and again, each time adding new details and more complex parts. And now, it’s becoming one of the most detailed houses I’ve ever seen in ROBLOX.
| April 24, 2013 -
A Day in the Life of the ROBLOX Web Team
ROBLOX is about 70 people strong, with teams specializing in everything from web and client development to customer service and marketing. While each team executes starkly contrasting projects, we’re united by our shared values and the ultimate ...
| April 23, 2013 -
Five Ways to “Win” at ROBLOX
ROBLOX is an open-ended sandbox game and ultimately, every builder defines their own “winning” experience. There is no “victory” screen, but there are certain (and sometimes simple!) things you can do to really broaden your ROBLOX experien...
| April 22, 2013 -
Weekly ROBLOX Roundup: April 21st, 2013
Every week, we’re busy telling the stories behind our platform, our technology and our place in the gaming and technology industries.
| April 21, 2013 -
Crossfire: CloneTrooper1019 and Ozzypig Talk Game Design
Creativity and sharing are two qualities that fuel ROBLOX, and it’s in that spirit that we created Crossfire, a series where we chat with ROBLOX game developers about their game design choices. For our second outing, we interviewed Clonetrooper1...
| April 20, 2013 -
Crossfire: CloneTrooper1019 and Ozzypig Talk Game Design
Creativity and sharing are two qualities that fuel ROBLOX, and it’s in that spirit that we created Crossfire, a series where we chat with ROBLOX game developers about their game design choices.
| April 20, 2013