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Blog
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The Apocalypse Games: Gusmanak’s Beta Experiment
Apocalypse Games has just been released and is already taking the Games page by storm. The highly anticipated unofficial sequel to Gusmanak’s smash hit Apocalypse Rising isn’t quite what you’d expect — this is a much more goal oriented, f...
| May 5, 2014 -
The Apocalypse Games: Gusmanak’s Beta Experiment
Apocalypse Games has just been released and is already taking the Games page by storm. The highly anticipated unofficial sequel to Gusmanak’s smash hit Apocalypse Rising isn’t quite what you’d expect — this is a much more goal oriented
| May 05, 2014 -
DevEx Milestone: $175K Paid & TheGamer101 Makes $10K/Month
We’re proud to make two exciting announcements today regarding our Developer Exchange program that launched in October. First, we’ve paid out a grand total to date of $175,000 to our builders.
| May 01, 2014 -
These High-Res Skyboxes Make Games Beautiful — Fast
The skybox is an important part of every game — it helps sets the mood and atmosphere of the world you’ve built. Builder Testin423 recently published several high-fidelity and eye-catching skyboxes that you can download as models
| April 29, 2014 -
Fame at 15: CloneTrooper1019’s Rise to Game-Dev Success
CloneTrooper1019 is an eloquent speaker, an ambitious thinker, and a prolific game developer (with a catalog including such successful games as Murder, Spleef, Prop Hunt, and The Stalker).
| April 26, 2014 -
One Weekend, Three ROBLOX Events
This weekend, there are three official ROBLOX events happening: two on the U.S. East Coast and one in the United Kingdom (in Newcastle Upon Tyne, to be exact). It’s incredibly cool that these three events are happening simultaneously, and even cooler
| April 25, 2014 -
ROBLOX Just Got Prettier: New Textures Unify Terrain and Parts
See terrain with a new set of eyes. Pictured here? The KlamKnights HQ , a part of their universe of games. In an effort to unify the visual aesthetic of ROBLOX, we’ve revamped all of our terrain textures. That means grass, sand, bricks, stone a...
| April 24, 2014 -
Points and Leaderboards Beta Update
We hope you’ve had a chance to try out our currently-in-development Player Points and Leaderboards features. These new offerings have been running in beta mode in order for us to collect data and feedback before they become official ROBLOX features.
| April 24, 2014 -
The Point of Points: Here Come the Clans… and More
Last week, we unveiled Player Points, a platform-wide score that every gamer on ROBLOX can improve by achieving certain objectives in games. This is an exciting addition to ROBLOX, in that it creates a competitive, platform-wide meta game
| April 22, 2014 -
ROBLOX Accounts Are Safe from the Heartbleed Bug
You’ve undoubtedly heard of Heartbleed at this point. The exploit of openSSL protocols affected 66% of all internet sites when it was discovered, and many massive online communities had to deal with account security issues as a result.
| April 21, 2014 -
Find Bugs in Live Games with the Developer Console
Any seasoned developer will tell you that the Output window is one of the most important aspects of building a game in ROBLOX Studio, as it displays errors that occur during testing.
| April 21, 2014 -
Why Daxter33’s Paintball! Is the Biggest ROBLOX FPS Yet
Paintball! is far and away one of the biggest titles ever to hit ROBLOX, and for good reason. The game features a competitive and addicting style of first-person warfare that is unlike any other game on our platform
| April 19, 2014 -
Why Daxter33’s Paintball! Is the Biggest ROBLOX FPS Yet
Paintball! is far and away one of the biggest titles ever to hit ROBLOX, and for good reason. The game features a competitive and addicting style of first-person warfare that is unlike any other game on our platform, and the core gameplay mechani...
| April 19, 2014 -
Blocklr: A Never-Ending Universe of Places and Games
Blocklr is one of the first examples of recent ROBLOX game development features coalescing and spawning something brilliant. The game is simple, in concept: players enter the game and can either create their own world out of cubes using built-in tool
| April 17, 2014 -
The Point of Points: Collect, Compete and Crow
Today, we’re kicking off the beta testing period for a series of features that will give new meaning to ROBLOX gameplay – for individuals and groups alike – while also encouraging better content and fun rewards for players. We’re starting with a new
| April 15, 2014 -
Develop Better and Faster with the New Studio Interface
Today, we unveiled an upgraded user interface for our development environment, ROBLOX Studio. The new interface is known to us as the “Ribbon Bar” — something you see in other professional creative software
| April 10, 2014 -
Three Devs Make a Game in Mere Hours at the First BLOX Faire
Reesemcblox attended our very first BLOX Faire this past weekend in Greenbelt, Maryland to hang out with ROBLOX users manning our booth. She asked all the right questions and emerged from Greenbelt with a story that makes the Communications Team
| April 09, 2014