Blog
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Find Bugs in Live Games with the Developer Console
Any seasoned developer will tell you that the Output window is one of the most important aspects of building a game in ROBLOX Studio, as it displays errors that occur during testing.
| April 21, 2014 -
Why Daxter33’s Paintball! Is the Biggest ROBLOX FPS Yet
Paintball! is far and away one of the biggest titles ever to hit ROBLOX, and for good reason. The game features a competitive and addicting style of first-person warfare that is unlike any other game on our platform
| April 19, 2014 -
Why Daxter33’s Paintball! Is the Biggest ROBLOX FPS Yet
Paintball! is far and away one of the biggest titles ever to hit ROBLOX, and for good reason. The game features a competitive and addicting style of first-person warfare that is unlike any other game on our platform, and the core gameplay mechani...
| April 19, 2014 -
Blocklr: A Never-Ending Universe of Places and Games
Blocklr is one of the first examples of recent ROBLOX game development features coalescing and spawning something brilliant. The game is simple, in concept: players enter the game and can either create their own world out of cubes using built-in tool
| April 17, 2014 -
The Point of Points: Collect, Compete and Crow
Today, we’re kicking off the beta testing period for a series of features that will give new meaning to ROBLOX gameplay – for individuals and groups alike – while also encouraging better content and fun rewards for players. We’re starting with a new
| April 15, 2014 -
Develop Better and Faster with the New Studio Interface
Today, we unveiled an upgraded user interface for our development environment, ROBLOX Studio. The new interface is known to us as the “Ribbon Bar” — something you see in other professional creative software
| April 10, 2014 -
Three Devs Make a Game in Mere Hours at the First BLOX Faire
Reesemcblox attended our very first BLOX Faire this past weekend in Greenbelt, Maryland to hang out with ROBLOX users manning our booth. She asked all the right questions and emerged from Greenbelt with a story that makes the Communications Team
| April 09, 2014 -
Live This Week: The Next Level (4/9) and BLOXcast (4/12)
This week, we’re broadcasting two live shows on our Twitch channel: an episode of The Next Level on Wednesday, April 9th (starting at roughly 2 p.m. Pacific Time), and the April edition of our monthly BLOXcast on Saturday, April 12th (starting...
| April 8, 2014 -
Rukiryo’s Game-Dev Experiments Pay Off
Skies of Steam by Rukiryo. Fueled by ROBLOX. If you’ve spent time on ROBLOX, Rukiryo is a name you’ve probably seen before. He’s the mastermind behind several very different games that have each attracted a following — and well over 6.5 m...
| April 7, 2014 -
The BLOXY Awards Are Back
This June, ROBLOX will be hosting Virtual BLOXcon 2014, a live online event that promises to attract tens of thousands of people from all corners of the gaming world. While we’re not giving away too many specifics at present
| April 04, 2014 -
Devs Can Now Double Their Earnings with DevEx
Since the launch of our Developer Exchange late last year, both the number of creators participating and the payouts have been increasing every month.
| April 03, 2014 -
“Create Your Own Superhero” Costume Contest
If you’ve ever stumbled upon a comic book, played video games, or watched action movies, chances are you’ve dreamed of yourself as a superhero — saving the world from evil villains with your one-of-a-kind superpower. Now, it’s time to put your vision
| April 02, 2014 -
Find Us at the USA Science & Engineering Festival in April
In addition to having a booth at the largest science and engineering festival later this month, our first player-organized BLOX Faire is happening this weekend in Greenbelt, Maryland. Keep reading for more information on both events. We’re just...
| April 2, 2014 -
Next-Generation ROBLOX Bodies Are Arriving Soon
We’re three months into 2014 and, with the launch of new game-development features and the addition of powerful opportunities to earn money, it’s safe to say this has already become the Year of the Developer.
| April 01, 2014 -
The Tech That Fuels Developer Success
With an integrated development environment, multi-platform support, and a global cloud of multiplayer game servers that auto-scales to hundreds of thousands of concurrent players, ROBLOX is one of the easiest and most opportunity-rich platforms
| March 29, 2014 -
Farewell to the OGRE: The New ROBLOX Rendering Engine is Here
We’re proud to announce the full-blown release of a custom-built rendering engine, now powering games across ROBLOX. The creation of this engine is the culmination of all we’ve learned from features released in the past year
| March 28, 2014 -
New Sound Engine Brings Better Audio Playback to Games
Our new sound engine has shipped, giving game developers a more robust system for playing in-game sounds and laying the groundwork for exciting updates and features that are on their way. Building this new sound engine was an arduous process
| March 25, 2014