Blog
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Dummiez Cracks the Code with the Unique, Unpredictable Quarry
When you first spawn into The Quarry , you see nicely decorated terraces leading to a hole. The environment is pretty, you might bump into one of the other nine players, and there are a few friendly NPCs with which to interact, but it doesn’t l...
| January 10, 2015 -
The Top Games of 2014
When you’re in a game, concentrating on throwing knives or mining gems, it’s hard to step back and think about just how expansive ROBLOX is. But with 4.5 million active users each month, and a game library that could last you
| January 09, 2015 -
Behind the Scenes at ROBLOX Hack Week 2014
Before adjourning for the holiday season, the entire ROBLOX team gathered for an afternoon of excitement and innovation in the form of Hack Week presentations. What is Hack Week?
| January 7, 2015 -
The New Class of Developers Are Turning Games into Their Playground
This article originally appeared on Gamasutra.com The gaming industry is evolving. You can see that in the rise of indie games — games that in the past wouldn’t have been even a blip on the mainstream radar — and sandbox titles that allow players to mold their own experiences. Today, games like Gone Home and Depression Quest push the boundary of what is even considered a game. Minecraft and Rust and Project Spark let players make the game to varying degrees. For the first time in the industry’s history, small voices are shaping the future; gaining more attention and weight. Video games are no longer what big publishers tell us they are. They’re what gamers want them to be. At ROBLOX we have an interesting perspective on the evolution of gaming. As a game creation platform, all the games on our website are made by users, and it’s their interests and passions that determine what games succeed.
| January 2, 2015 -
Watch the Year in Review from a Gamer’s Perspective
We’re on the cusp of a new year, but before we turn the page to 2015 and start anew, we want to take a trip through 2014 by looking at some of the trends and top games of the year.
| December 31, 2014 -
Watch the Year in Review from a Gamer’s Perspective
We’re on the cusp of a new year, but before we turn the page to 2015 and start anew, we want to take a trip through 2014 by looking at some of the trends and top games of the year. Maxxz, a ROBLOX veteran and our official game reviewer, is your tour guide. See what unfolded over the last 365 days in his retrospective video!
| December 31, 2014 -
Admins Pick Their Favorite Games of 2014: Part 2
There are so many awesome games that came out on ROBLOX this year. We asked members of the ROBLOX team across the whole company to tell us their favorite games of 2014, so you have an inside look at the kinds of games we love. We got such a big response we had to split this into two articles! Here’s part two of the series.
| December 29, 2014 -
Admins Pick Their Favorite Games of 2014: Part 1
2014 is coming to an end, and we’re celebrating a great year of ROBLOX by recounting some of our favorite games. We asked the admins to tell us their favorite games, and got a pretty big response — so much so that we had to split this into two articles. Part one is today, and part two goes up on Monday. check out the first batch of staff picks, and see how they stack up with your own favorite ROBLOX games!
| December 27, 2014 -
Happy Holidays from ROBLOX!
2014 has been a fantastic year for ROBLOX. With 4.4 million monthly active users now logging 70 million hours of engagement per month, we've reached new levels of gaming, building, game development, character customization, Twitch streaming
| December 22, 2014 -
Happy Holidays from ROBLOX!
2014 has been a fantastic year for ROBLOX. With 4.4 million monthly active users now logging 70 million hours of engagement per month, we’ve reached new levels of gaming, building, game development, character customization, Twitch streaming, and all the other fun stuff that comes with being part of this platform and community. And with other industry happenings — such as Amazon’s acquisition of Twitch and Microsoft’s purchase of Mojang — we’re confident that user-generated content truly is the future. We’re banding together to make it happen in the gaming space. We’ll be off celebrating this successful year and enjoying the holidays with our friends and family for the next few days, but we didn’t want to leave without wishing you all a safe and happy holiday week. Enjoy your break, play and create as many games as you possibly can, and stay tuned for some cool year-in-review stories as we approach the new year. We’ll see you in 2015. Fan art seen at the top of this post by
| December 22, 2014 -
An Inside Look at ROBLOX Player Patterns and Popular Games
The world of ROBLOX is a big and diverse place. With millions of players and thousands upon thousands of popular games, there’s something for everyone out there. You can see the diversity of ROBLOX players in the Games page and the titles that are popular and highly rated. But we know not every gamer is the same, and the most popular games are so different that it’s clear people have different tastes. The people who are enjoying ROBLOX High School are probably not the same people surviving bloody zombie attacks in Apocalypse Rising every day.
| December 20, 2014 -
Developer Attribution: A New and Unique Revenue Stream for Game Creators
Andre “Thr33pakShak3r” Srinivasan also contributed to the development of this feature and blog article. Over the last couple years, ROBLOX has steadily built up an arsenal of tools that allow developers to take their craft to new levels of quality and legitimacy. Among those tools are several monetization features, including Game Passes, in-game mobile ads , and Developer Products – the latter of which has become the go-to method for selling items in-game and delivering the goods to players immediately. All of these features exist to reward developers who pour hours upon hours into making and updating great games. We’ve now introduced Developer Attribution, a new and unique way for game creators to earn ROBUX, further diversifying the paths to success available on ROBLOX.
| December 19, 2014 -
Be a VIP with Your Own Private Game Server
To wrap up 2014, the ROBLOX engineering teams have been working diligently to release some really exciting features for both gamers and game developers. One of those features is something that our community has been requesting for while: private game servers. Today, we launched the beta of VIP Servers, allowing you to purchase a private server for any game that supports the feature and select the people who can play on it with you. We know that you want it to be easy to socialize and play with your friends (or foes, for the competitive types), and this is an initial step toward giving you more control over your gaming experience on ROBLOX.
| December 17, 2014 -
Find Quality Models Faster and Easier with Endorsed Assets
ROBLOX is making it easier for developers, both new and veterans, to build the games they want. We’ve found that, when creators open ROBLOX Studio and build a new game, they often start by opening up the Toolbox and dragging and dropping models onto their blank slate. The Toolbox has a tremendous variety of cool community-created models and other assets, but it’s kind of like the App Store: there’s a ton of content and it can be challenging to wrap your brain around it all. We’ve been working at ROBLOX to make it easier for developers to get high-quality, working models into their games. Our Endorsed Assets system does just that.
| December 16, 2014 -
ROBLOX Hack Week 2014 Begins!
Starting today and running through Friday, our team is wrapping up a strong 2014 with five days of exploration — of visionary ideas, process improvements, experimental technology, and other cool things that don’t quite fit our immediate pl...
| December 15, 2014 -
Watch the Complete ROBLOX “Hour of Code” Tutorial Series
We’ve heard from many of you this week that your schools and STEM programs are participating in the global Hour of Code event, which is intended to introduce people of all ages to valuable computer science concepts and runs through this Sunday, December 14th. Even so, thousands of aspiring ROBLOX game developers participated in ROBLOX’s own Hour of Code event by following along with our series of four tutorial videos that teach everything from the very basics of Lua scripting to writing while loops and if/then statements to make a fireball-launching cannon. Now that all the videos in the series are available on our YouTube channel , we’re publishing them here as well to make sure nobody misses this great learning opportunity.
| December 13, 2014 -
The Rendering Team Closes 2014 with a Boom
The ROBLOX Rendering team made 2014 yet another year of beautification for ROBLOX, unveiling such eye candy as new particle effects , new material textures , and environmental reflections , and even transitioned to an entirely new rendering engine developed just for our platform. To top off the year, this week the team launched two final updates: a new texture-rendering technique that reduces repetitious tiling, and a new explosion particle effect.
| December 12, 2014