Blog
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Responding to User Feedback: Community Edition
Every so often, we ask our users to let us know what they’d like to see in ROBLOX, then respond to some of the most insightful comments and pertinent questions. This time, John Shedletsky, ROBLOX’s Creative Director, talks about a variety of ROBLOX
| January 21, 2013 -
Weekly ROBLOX Roundup: January 20, 2013
Every week, we’re busy telling the stories behind our platform, our technology and our place in the gaming and technology industries. For those of you who catch up with ROBLOX over the weekend, the Weekly ROBLOX Roundup collects the best stuff to hit our various avenues of publication in the last week. This time: our spotlight on GollyGreg, multiplayer script debugging, top ROBLOX fan sites (and resources for starting your own), fast moving-parts rendering, an update on our splash screen contest, ROBLOX Hiking, and a few other bits and pieces.strong
| January 20, 2013 -
Fast Parts: Rendering Moving Parts 4-5x Faster in ROBLOX
With our recent release of featherweight parts we drastically lightened the load, so to speak, of objects in the ROBLOX graphics pipeline. In an effort to continue down this path, we’re developing a system that can switch between featherweight a...
| January 18, 2013 -
Five Great ROBLOX Fan Sites (And Tips for Starting Your Own)
If you love ROBLOX, there’s a plethora of ways you can express your love: rock a Builders Club badge; make a great game, model or clothing set; print your own “I heart ROBLOX” t-shirt (then proceed to wear it everywhere); build a real-world ...
| January 17, 2013 -
One Week Left to Submit Your ROBLOX Studio Splash Screen
Last week, we a of ROBLOX to help us design our splash page for ROBLOX Studio, and you guys have certainly come through. We’ve received over two thousand entries at the time of this writing, and they keep on coming. We’re amazed at amount of creativity, ingenuity and skill that went into each of the submissions. While this is already one of the most popular contests we’ve run, we thought we’d create a friendly reminder to those who have yet to join.We’re amazed at amount of creativity, ingenuity and skill that went into each of the submissions. While this is already one of the most popular contests we’ve run, we thought we’d create a friendly reminder to those who have yet to join.
| January 16, 2013 -
Spotlight: GollyGreg and the Importance of Choices
User GollyGreg is known in ROBLOX as a camera wizard of sorts–evidenced by his direct involvement with one of our television commercials two years ago, and more recently in his game Choices. Choices is an interesting title for numerous reasons
| January 15, 2013 -
Spotlight: GollyGreg and the Importance of Choices
User a is known in ROBLOX as a camera wizard of sorts–evidenced by his direct involvement with one of our television commercials two years ago, and more recently in his game a. Choices is an interesting title for numerous reasons, and the name of the game certainly doesn’t mince words.
| January 15, 2013 -
In Pursuit of Perfect Code: Multiplayer Script Debugging
Now you’ve done it. You got interested in this “Lua scripting” thing you keep hearing about on our forums and reading about on our blog. You tinkered with it for a while.
| January 14, 2013 -
Weekly ROBLOX Roundup: January 13, 2013
Every week, we’re busy telling the stories behind our platform, our technology and our place in the gaming and technology industries. For those of you who catch up with ROBLOX over the weekend, the Weekly ROBLOX Roundup collects the best stuff to hit our various avenues of publication in the last week. This time: the em
| January 13, 2013 -
Prototyping the Future Look of ROBLOX Part 2
A few months back, we showed off
| January 12, 2013 -
ROBLOX Mobile Stats and Some Exclusive iOS Items
–Update–At the time this article was being written, we were informed that three exclusive items have hit the iTunes Store, available to iPad users and (soon!) iPhone and iTouch users as well. The iBot, iFace, and iJet, will turn your ROBLOX character into a jet-strapped robot from the future, with a tablet device for a head to boot. If you want to check them out, pop over to the iTunes Store on your iOS device and pick them up for $0.99 each. ROBLOX has officially been on iOS long enough for us to pull some numbers and analyze some data. Our app that supported gameplay (and is also free, by the way) launched in November to theROBLOX has officially been on iOS long enough for us to pull some numbers and analyze some data. Our app that supported gameplay (and is also free, by the way) launched in November to the
| January 11, 2013 -
Fame and Glory! Help Us Design Our ROBLOX Studio Splash Screen
We’re in need of some graphic designers! That’s right, if you’re proficient with Photoshop, Illustrator, GIMP, Paint, or any other design/art software, we have a project for you. We need a new splash screen for ROBLOX Studio, and like nearly all facets of our platform, we thought it’d be cool to ask you to build one! How would you artistically represent your experience with Studio?
| January 10, 2013 -
Fame and Glory! Help Us Design Our ROBLOX Studio Splash Screen
We’re in need of some graphic designers! That’s right, if you’re proficient with Photoshop, Illustrator, GIMP, Paint, or any other design/art software, we have a project for you. We need a new splash screen for ROBLOX Studio, and like nearl...
| January 10, 2013 -
Responding to User Feedback, V13
Every so often, we ask our users to let us know what they’d like to see in ROBLOX, then respond to some of the most insightful comments and pertinent questions. This time, John Shedletsky, ROBLOX’s Creative Director, talks about a variety of...
| January 9, 2013 -
The Most Popular Games, Gear and Items of 2012
2012 was a big year for ROBLOX and our users. Along with the many product releases and events that came along, we released a bunch of new gear and saw our users create a bevy of new and unique ROBLOX games.
| January 7, 2013 -
The Most Popular Games, Gear and Items of 2012
2012 was a big year for ROBLOX and our users. Along with the many product releases and events that came along, we released a bunch of new gear and saw our users create a bevy of new and unique ROBLOX games. We thought we’d take a look back at the top 15 most popular games of 2012 and, while we were at it, dig up some item and gear statistics as well. Remember, we’re only counting data from 2012 — some of these popular games have millions more visits when you consider their lifetime stats.
| January 7, 2013 -
Weekly ROBLOX Roundup: January 6, 2013 (New Year Edition)
Every week, we’re busy telling the stories behind our platform, our technology and our place in the gaming and technology industries.
| January 6, 2013