Blog
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Supporting Millions of Players at ROBLOX
The architecture and design behind any web stack is key to scalability, and at ROBLOX, we aim to provide simple solutions to complex problems.
| April 12, 2012 -
Promote Your Game with Video
Tim Brown’s Hack Week project has been finished and released, giving ROBLOX users a powerful tool to engage players. Back in January, we introduced you to a feature that would let you add a rich media gallery, including videos and images, to yo...
| April 11, 2012 -
Promote Your Game with Video
Tim Brown’s Hack Week project has been finished and released, giving ROBLOX users a powerful tool to engage players.
| April 11, 2012 -
Speeding ROBLOX Development with Continuous Testing
We’ve been talking a lot lately about the new features and engine improvements coming to ROBLOX. But behind the development is a relatively unseen – and extensive – process that ensures the changes don’t break the game for players: Testing.
| April 09, 2012 -
Interpo-what? Smoothing the Motion of Networked Objects
Dictionary.com defines “interpolate,” in mathematical terms, as inserting, estimating, or finding an intermediate term in a sequence. As dry as it sounds, it’s the reason objects are moving more smoothly in ROBLOX.
| April 08, 2012 -
Interpo-what? Smoothing the Motion of Networked Objects
Dictionary.com defines “interpolate,” in mathematical terms, as inserting, estimating, or finding an intermediate term in a sequence. As dry as it sounds, it’s the reason objects are moving more smoothly in ROBLOX. Software Engineer Yunpen...
| April 8, 2012 -
Your ROBLOX Top-Three List
Today we are giving everyone the chance to submit a personal ROBLOX “Top-Three” list. Please be as specific as possible and limit your reply to three short items. If you have additional comments, place them after your three items. This will ma...
| April 7, 2012 -
Some of These Eggs Hunt You
Ghostly apparitions. Bloodsucking fiends. Quantum vacuum collapse . Terrordactyls. At least one of the doomsday scenarios featured in Engines of Creation . Make no mistake. This is not a ROBLOX “egg hunt.” This is psycho-killer eggs hunting yo...
| April 6, 2012 -
ROBLOX Base Wars’ Low-lag Weapon Design
Last week, ROBLOX introduced version 1.0 of Base Wars FPS. As promised in the post, Luke Weber is spilling the beans on how he achieved its fast-paced, first-person-shooter feel using raycasting techniques and a couple crafty scripts.
| April 04, 2012 -
ROBLOX and 20th Century Fox Partner on Three Stooges Game
ROBLOX has partnered with 20sup Century Fox to create a, a new ROBLOX game featuring The Three Stooges. The Farrelly brothers’ Three Stooges movie will be coming to theatres on April 13sup, but ROBLOX’s 3D game allows Stooge fans to play Larry, Moe and Curly in a virtual world today.
| April 3, 2012 -
Site Issue Resolved
We experienced a site issue the evening of April 1st that triggered alerts, and we intentionally took the site offline.
| April 2, 2012 -
Site Issue Resolved
Note: This post has been updated as of April 2nd, 10:00 p.m. PST. The ROBLOX catalog and currency trading system are back online. A small number (less than 0.01%) of ROBLOX accounts had some transactions rolled back. We experienced a site iss...
| April 2, 2012 -
Revamping ROBLOX Icons
We have been exploring various styles for ROBLOX document icons. All of the mockups are conceptual, and we would like your feedback. When giving feedback, please refer to the row and column, as in “The icon in the first row, third column is ...
| March 31, 2012 -
New Algorithms for the Games Page
Last week we turned on a new algorithm for the Games Page in an effort to keep the ROBLOX experience customized to the various interests of our players. We previously used the “Popular” sort function as the default way to organize games. However, we wanted to build a system that puts the best games on ROBLOX on the front page based on our users’ interests and preferences. We have now developed a way to sort by “Relevance”, and we will use this default going forward.
| March 29, 2012 -
How We Built an FPS in ROBLOX
The ROBLOX Content Team is wrapping up version 1.0 of ROBLOX Base Wars, a competitive first-person shooter (FPS).
| March 28, 2012 -
How We Built an FPS in ROBLOX
The ROBLOX Content Team is wrapping up version 1.0 of ROBLOX Base Wars, a competitive first-person shooter (FPS). The concept is familiar: up to 30 players join a game, and each player is randomly assigned to a team. Players contribute to their team’s score by taking out opponents and capturing control points. It’s a little like Team Fortress 2, but without the hats. We created Base Wars to show that an exciting first-person experience is possible in ROBLOX, as well as to give ROBLOX builders a resource they can draw upon for their own FPS creations. The source code for ROBLOX Base Wars is free, so The concept is familiar: up to 30 players join a game, and each player is randomly assigned to a team. Players contribute to their team’s score by taking out opponents and capturing control points. It’s a little like Team Fortress 2, but without the hats. We created Base Wars to show that an exciting first-person experience is possible in ROBLOX, as well as to give ROBLOX builders a resource they can draw upon for their own FPS creations. The source code for ROBLOX Base Wars is free, so aa ..
| March 28, 2012 -
ROBLOX Game Conference Hotels, Commemorative Items
The ROBLOX Game Conference (RGC) is being held at the
| March 24, 2012