Blog
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ROBLOX Game Conference 2012: Pro-tips and Preparation
It’s almost here. ROBLOX Game Conference 2012 is tomorrow. The doors open at 9 a.m. sharp. Here are a few pro-tips for making the most of the event, and some shots of our in-progress set-up. Bring a laptop for the Hackathon For those of you who ...
| July 13, 2012 -
Trading System: Available Soon to All Builders Club Members
Update: Thanks to the tireless efforts of our web and ops teams we were able to turn on the trading system for all premium members as of 9 PM on 7/12. The trading system is now in open beta testing. We will be tweaking it over the next several wee...
| July 12, 2012 -
ROBLOX Users: Content-Creating, Game-Playing Machines in 2012
We just passed the halfway mark of 2012, making it high time to look back and evaluate how much content ROBLOX users have generated and played so far this year. The graphic in this blog post shows the growth in games created, assets created (all user-generated, non-place content), game plays and game-play hours logged for the first halves of the past three years.
| July 11, 2012 -
Prepaid ROBLOX Cards: July Gear Roundup
ROBLOX sells prepaid cards that players can redeem for Robux and Builders Club memberships at many merchants, including participating GameStops, Targets and Best Buys. It’s worth pointing out that prepaid cards from certain stores also come with virtual gear or a hat – refreshed every month. To help keep you in the loop on what’s available with ROBLOX cards from specific retailers, we’re sharing the virtual gear you get for redeeming a card in July. And being that tomorrow is July 11, we’re starting with the To help keep you in the loop on what’s available with ROBLOX cards from specific retailers, we’re sharing the virtual gear you get for redeeming a card in July. And being that tomorrow is July 11, we’re starting with the aa , an item exclusive to , an item exclusive to aa and redeemed this month. It not only keeps your character cool for the peak of summer heat, but also gives you a speed boost. Slurp to your heart’s content. and redeemed this month. It not only keeps your character cool for the peak of summer heat, but also gives you a speed boost. Slurp to your heart’s content.
| July 10, 2012 -
Weekly ROBLOX Roundup: July 8, 2012
Every week, we’re busy telling the stories behind our platform, our technology, and our place in the gaming and technology industries. For those of you who catch up with ROBLOX over the weekend, the Weekly ROBLOX Roundup collects the best stuff ...
| July 8, 2012 -
An Invitation to RGC 2012
We’re less than a week away from the ROBLOX Game Conference 2012 — time flies, doesn’t it? — at the Santa Clara Convention Center, and we’re beyond excited to see you all. Whether you’ve already purchased your tickets or not, ROBLOX CEO and Founder David Baszucki has an invite for you, as well as a little insight on the big idea behind this year’s event. iframeiframe
| July 8, 2012 -
The Games That Paved the Way for User-Generated Gaming
Here at ROBLOX, one of our goals is to make your world-building experience easy, flexible and fun. We’ve got teams of developers working tirelessly to ensure that creating and sharing games is a seamless experience, and that the tools you need are both user-friendly and deep. And though ROBLOX users now create millions of games per year, we can’t take credit for inventing user-generated gaming. User-generated content has existed in the realm of video games for decades, though only a small fraction of gamers had the technical know-how to truly embrace the idea.And though ROBLOX users now create millions of games per year, we can’t take credit for inventing user-generated gaming. User-generated content has existed in the realm of video games for decades, though only a small fraction of gamers had the technical know-how to truly embrace the idea. Still, we think the games that encouraged user-generated content instilled key values that inspired us to become who we are today. So we thought we’d take a fond look back at some of those ground-breaking games, and share them with you. Enjoy.Still, we think the games that encouraged user-generated content instilled key values that inspired us to become who we are today. So we thought we’d take a fond look back at some of those ground-breaking games, and share them with you. Enjoy.
| July 7, 2012 -
The First 2012 Game to 1 Million, and How It Got There
Every ROBLOX user wants to get to the top of the a. It’s symbolic of success. A place reserved for the best. It turns games into trends. “It feels really, really unbelievably good and exciting when a game you’ve made hits the top of the first page,” said ROBLOX user “It feels really, really unbelievably good and exciting when a game you’ve made hits the top of the first page,” said ROBLOX user aa , whose creation, , whose creation, aa , was the first game created in 2012 to reach 1 million game plays., was the first game created in 2012 to reach 1 million game plays. But it’s certainly not easy.But it’s certainly not easy.
| July 5, 2012 -
User Showcase: Procedurally Generating a “Zombie City!”
Procedural generation refers to content that is created algorithmically, as opposed to manually. It was originally implemented in video games as a workaround to the memory limitations of early hardware; for example, the 1984 computer game a used procedural generation to create a universe with eight galaxies, each containing 256 planets, that wouldn’t soak up valuable memory. Today, procedural generation persists, but instead serves as a method for developers to make each play session of their game dynamic. ROBLOX’s a, for instance, uses it to create a random swath of jagged terrain for each match. Cunning ROBLOX users have found ways to implement procedurally generated content in their games. Cunning ROBLOX users have found ways to implement procedurally generated content in their games. aa , an abstract – at least, for now – game by user , an abstract – at least, for now – game by user aa , known outside ROBLOX as Justin Phillips, is one such case. Each time a player starts an instance of the game, it procedurally generates an expanse of terrain and a complete city — littered with zombies., known outside ROBLOX as Justin Phillips, is one such case. Each time a player starts an instance of the game, it procedurally generates an expanse of terrain and a complete city — littered with zombies.
| July 3, 2012 -
User Showcase: Procedurally Generating a “Zombie City!”
Procedural generation refers to content that is created algorithmically, as opposed to manually. It was originally implemented in video games as a workaround to the memory limitations of early hardware
| July 3, 2012 -
Weekly ROBLOX Roundup: July 1, 2012
Every week, we’re busy telling the stories behind our platform, our technology, and our place in the gaming and technology industries. For those of you who catch up with ROBLOX over the weekend, the Weekly ROBLOX Roundup collects the best stuff ...
| July 1, 2012 -
Responding to User Feedback, V5
Ever since we made the request for your ROBLOX “Top Three ,” we’ve been combing through the feedback and responding to your most insightful comments and pertinent questions. This week, John Shedletsky, ROBLOX’s Creative Director and Conten...
| June 30, 2012 -
Confirmed: ROBLOX Game Conference 2012 Event Schedule
tr.d0 td {background-color: #fff;}tr.d1 td {background-color: #e0e0e0;} ROBLOX Game Conference 2012 runs from 10 a.m. to about 4:30 p.m – six-and-a-half hours. Between the main stage, user feedback sessions and Hackathon, we have roughly 15 hou...
| June 29, 2012 -
An Open Letter to ROBLOX about Our Third-Gen Character Parts
We have a big vision. The future of ROBLOX is an online world where many physical phenomena are simulated. Ultimately, wind will blow small parts around, metal wires will conduct electricity, lasers will cause wooden parts to burst into flame, m...
| June 28, 2012 -
Buy Tickets Online and Avoid the Lines at RGC 2012
We have a lot of content planned for ROBLOX Game Conference 2012, but there’s only so much time for you to experience as much of it as you can. That said, we strongly recommend you buy tickets online so you don’t waste any of your valuable t...
| June 22, 2012 -
Speeding ROBLOX.com with Message Queuing
In an April blog post, Supporting Millions of Players at ROBLOX, we mapped out ROBLOX’s back-end web technology. Today, Gigi Sayfan discusses message queuing, a single component nestled in our greater web infrastructure
| June 19, 2012 -
Weekly ROBLOX Roundup: June 17, 2012
Every week, we’re busy telling the stories behind our platform, our technology, and our place in the gaming and technology industries. For those of you who catch up with ROBLOX over the weekend, the Weekly ROBLOX Roundup collects the best stuff ...
| June 17, 2012