Blog
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Weekly ROBLOX Roundup: October 7, 2012
Every week, we’re busy telling the stories behind our platform, our technology, and our place in the gaming and technology industries. For those of you who catch up with ROBLOX over the weekend, the Weekly ROBLOX Roundup collects the best stuff ...
| October 7, 2012 -
The Making of Teenage Mutant Ninja Turtles: Turtle Trouble
The ROBLOX Content team recently put the finishing touches on its latest game, Teenage Mutant Ninja Turtles: Turtle Trouble , as part of an advertising deal with Nickelodeon. At the time of this writing, users have played the game almost 300,000 t...
| October 5, 2012 -
Five Impressive Video Game Conversions in ROBLOX
In September, a team of 40 volunteers capped off roughly eight years of development with the release of Black Mesa. The game is a near-complete recreation of the influential 1998 first-person shooter, Half-Life, in Valve’s current Source engine.
| October 03, 2012 -
Shadows on ROBLOX: Past, Present, and Future
We got the chance to sit down and chat with Simon Kozlov, Client Engine Lead for ROBLOX, about the implementation of shadows, how they came to be, and where he hopes they go in the future. What do you have for us, Simon?
| October 03, 2012 -
Moderation on ROBLOX: How it Works
We’ve got a full staff of moderators who work every hour of every day to make sure that the content that hits ROBLOX is safe for all ages. Though we have users of varying age groups, we make an effort to keep our younger audiences from seeing of...
| October 2, 2012 -
Play Teenage Mutant Ninja Turtles: Turtle Trouble Today
ROBLOX has been hard at work to bring you Teenage Mutant Ninja Turtles: Turtle Trouble , in conjunction with the release of the new CGI television show airing Saturday mornings at 11a/10c, only on Nickelodeon. Take control of one of four genetical...
| October 1, 2012 -
Groups: The Armies, Organizations, Think-tanks and Clubs of ROBLOX
Look at ROBLOX from a distance and you’ll notice a couple things: a lot of games and a large, bustling community. Look a little closer, and you’ll find depth: a complex building/game-development kit, a rich virtual economy and a social network...
| September 29, 2012 -
ROBLOX’s Wealthiest Users: Part 2
If you’ve been keeping up with our blog, you know that last week we reached out to some of the wealthiest users on ROBLOX to see if they would share some of their secrets to earning boatloads of Robux. Though the users who shared their collecti...
| September 28, 2012 -
Responding to User Feedback, V9
Every so often, we ask our users to let us know what they’d like to see in ROBLOX, then respond to some of the most insightful comments and pertinent questions. This time, John Shedletsky, ROBLOX’s Creative Director, responds to the final rou...
| September 27, 2012 -
Game Passes “Raking It In” for Some ROBLOX Developers
Early last week, ROBLOX launched Game Passes, which give game developers a simple, new way to leverage an old trick – charging players for access to premium abilities and content – and further profit off their creations.
| September 26, 2012 -
Enhanced Water Physics, Vehicle Seats Support Rear Propellers
We’ve talked previously about our ongoing effort to build robust joints and motors, and even touched on implementing seats for boats that support rear propellers.
| September 25, 2012 -
Weekly ROBLOX Roundup: September 23, 2012
Every week, we’re busy telling the stories behind our platform, our technology, and our place in the gaming and technology industries. For those of you who catch up with ROBLOX over the weekend, the Weekly ROBLOX Roundup collects the best stuff ...
| September 23, 2012 -
Designing an Advanced FPS Level on ROBLOX
Last week we released our first ROBLOX Game Template, which gives you the starting tools you need to create a Capture the Flag FPS. While the simplicity with which ROBLOX users can create FPS games using templates opens the doors
| September 22, 2012 -
Designing an Advanced FPS Level on ROBLOX
Last week we released our first ROBLOX Game Template, which gives you the starting tools you need to create a Capture the Flag FPS. While the simplicity with which ROBLOX users can create FPS games using templates opens the doors to just about an...
| September 22, 2012 -
ROBLOX’s Wealthiest Users: Part 1
Currency in ROBLOX, whether Robux or tickets, is in a constant state of movement. Our currency is bought, traded and sold at all hours of the day and night, and some of our users have found unique and creative ways to fill their ROBLOX wallets. Ho...
| September 21, 2012 -
ROBLOX’s Wealthiest Users: Part 1
Currency in ROBLOX, whether Robux or tickets, is in a constant state of movement. Our currency is bought, traded and sold at all hours of the day and night, and some of our users have found unique and creative ways to fill their ROBLOX wallets.
| September 21, 2012 -
How to Run a Successful Personal Build Server
Personal Build Servers launched just under a year ago and, since then, have spawned creations impressive for their colors, senses of place and especially scale – many are home to tens of thousands of parts. At the time of this writing, there ar...
| September 20, 2012