Blog
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Weekly ROBLOX Roundup: March 10th, 2013
Every week, we’re busy telling the stories behind our platform, our technology and our place in the gaming and technology industries. For those of you who catch up with ROBLOX over the weekend, the Weekly ROBLOX Roundup collects the best stuff t...
| March 10, 2013 -
Our Content Team Critiques Your Works in Progress
About a week ago, we asked users to submit their best and most creative places via the ROBLOX Game Design forum. We told them that the top picks of the litter would receive critiques by our very own ROBLOX developers, and we’re here to do just that.
| March 09, 2013 -
Our Content Team Critiques Your Works in Progress
About a week ago, we asked users to submit their best and most creative places via the ROBLOX Game Design forum . We told them that the top picks of the litter would receive critiques by our very own ROBLOX developers, and we’re here to do just ...
| March 9, 2013 -
BLOXcon Is the New RGC 2013
If you’ve been around ROBLOX for a while, you might know a thing or two about our annual fan convention. First, it was the ROBLOX Rally. Then it was the ROBLOX Game Conference. For 2013, we’ve decided to debut a new name: BLOXcon! This year, ...
| March 8, 2013 -
Comments on Comments: Physics, Character Animation and More
Many readers pour significant time into writing thoughtful replies to our blog articles, and we want to do a better job of addressing them. We’re introducing Comments on Comments as a monthly series that will focus on responding to great questions and feedback. Each segment, we’ll delve into recent blog comments to find relevant questions, concerns, and feedback, and have the most qualified members of the ROBLOX team respond. For our first post, we’ve tapped ROBLOX Creative Director John Shedletsky and ROBLOX physics guru Kevin He to respond to comments covering Each segment, we’ll delve into recent blog comments to find relevant questions, concerns, and feedback, and have the most qualified members of the ROBLOX team respond. For our first post, we’ve tapped ROBLOX Creative Director John Shedletsky and ROBLOX physics guru Kevin He to respond to comments covering character animationcharacter animation , , locally hosted serverslocally hosted servers , recent , recent updates to ROBLOX’s physicsupdates to ROBLOX’s physics , , custom gravitycustom gravity , , John’s bizarre sense of humorJohn’s bizarre sense of humor , and more!, and more! aa
| March 7, 2013 -
Behind the Scenes of Behind the BLOX
Last Friday, we kicked off the first in a series of Behind the BLOX , opening the doors of ROBLOX HQ so users could take a tour of our office, test some exciting new features, and talk with our developers about all things ROBLOX. We invited six us...
| March 6, 2013 -
Redeem ROBLOX Cards in March and Get Free St. Paddy’s Gear!
You can buy ROBLOX cards – redeemable for Builders Club subscriptions and Robux – at retailers around the world. It pays to be strategic about where you buy them, though, as ROBLOX cards from specific retailers come bundled with stylish and/or esteemed virtual gear and hats. We recently swapped in a whole new selection of gear and hats for the month of March, and it’s sure to help you celebrate the fast-approaching St. Patrick’s Day!
| March 5, 2013 -
ROBLOX is Expanding to Continue Innovating
ROBLOX is one of the biggest gaming sites on the internet–we’ve logged 140,000 peak concurrent users and 393 million hours of gameplay in 2012. As we continue to steadily grow our userbase, we’re also looking to expand the size of our team....
| March 4, 2013 -
Weekly ROBLOX Roundup: March 3rd, 2013
Every week, we’re busy telling the stories behind our platform, our technology and our place in the gaming and technology industries. For those of you who catch up with ROBLOX over the weekend, the Weekly ROBLOX Roundup collects the best stuff to hit our various avenues of publication in the last week. This time: contests, contests, contests, the venue for ROBLOX Game Conference in New York City, a Spotlight on the users who created a randomly generated obstacle course, cloud gaming vs. traditional game hosting, ensuring a quality Roblox.com through automated testing, how users are part of our development team, Pac-Man!! by PacManMan, and other bits and pieces. Enjoy.
| March 3, 2013 -
RGC 2013: Announcing the Awesome Venue for New York City
At long last, we’re ready to announce the venue for the third ROBLOX Game Conference of the summer, which is taking place on August 10, 2013, in bustling New York City. Or should we say Or should we say just off the piersjust off the piers of New York City? of New York City?
| March 2, 2013 -
Calling All Artists! Three Design Contests Are Up and Running
If you’re the type of person who loves creating things and sharing them with the world, you’re in the right place – that spirit is what fuels ROBLOX. We recognize that not everyone is an aspiring builder or game designer, though, and we just launched three contests that give users who best express themselves through art and design a chance to make a significant mark on ROBLOX.
| March 1, 2013 -
ROBLOX: Gaming in the Cloud
A hot topic among game studios in recent years is the notion of “cloud-based gaming”–a tectonic shift in the infrastructure behind multiplayer online games. Gone are the days of hosting your own server, opening up your firewall, forwarding ports in your router, and sacrificing a goat in order to be able to host your own multiplayer environment. In a traditional solution, if you wanted to play game with friends on the internet, you’d set up a game server and have your friends connect to it. We decided early on that this was a method we wanted to avoid–encouraging users to set up local hosting often results in a plethora of problems that interfere with stable gameplay.A hot topic among game studios in recent years is the notion of “cloud-based gaming”–a tectonic shift in the infrastructure behind multiplayer online games. Gone are the days of hosting your own server, opening up your firewall, forwarding ports in your router, and sacrificing a goat in order to be able to host your own multiplayer environment. In a traditional solution, if you wanted to play game with friends on the internet, you’d set up a game server and have your friends connect to it. We decided early on that this was a method we wanted to avoid–encouraging users to set up local hosting often results in a plethora of problems that interfere with stable gameplay.
| February 28, 2013 -
Automated Web Testing: Where Quality and Efficiency Meet
In this article, web engineers Antoni Choudhuri and Brandon Chothia discuss ROBLOX’s commitment to quality via automated web testing, and what the future holds for our testing infrastructure.In this article, web engineers Antoni Choudhuri and Brandon Chothia discuss ROBLOX’s commitment to quality via automated web testing, and what the future holds for our testing infrastructure. ROBLOX is a growing company – just look at our ROBLOX is a growing company – just look at our aa to see the variety of positions we’re looking to fill – and our expansion is enabling us to develop and release features faster than ever before. While we’re producing a greater quantity of features, we’re just as importantly placing a greater emphasis on the quality of everything we do. One of the ways that has manifested itself is the expansion and improvement of our testing infrastructure for Roblox.com. to see the variety of positions we’re looking to fill – and our expansion is enabling us to develop and release features faster than ever before. While we’re producing a greater quantity of features, we’re just as importantly placing a greater emphasis on the quality of everything we do. One of the ways that has manifested itself is the expansion and improvement of our testing infrastructure for Roblox.com.
| February 27, 2013 -
Spotlight: Infinite Replayability With Obby Lobby 2.0
Users aand ahave created a game that is innovative, challenging, and most importantly, a heck of a lot of fun. a takes many familiar tropes about ROBLOX obstacle courses (or obbies for short) and flips them on their head. The result is a game with staggering amounts of replayability.
| February 26, 2013 -
ROBLOX Users: Part of Our Development Team
ROBLOX is a user generated platform at it’s core. We make the tools, then leave it up to you to utilize them in new and innovative ways. We need your feedback as game developers and builders to help us ensure that our tools are giving you as much power and efficiency as possible. User feedback and participation are cornerstones of ROBLOX’s elaborate testing infrastructure, and play a large role in dictating what exactly we work on here at HQ. Unlike other online games, ROBLOX is under constant development. The direction that development takes is dictated by our players. In a very real way, our users are part of our development team. User feedback and participation are cornerstones of ROBLOX’s elaborate testing infrastructure, and play a large role in dictating what exactly we work on here at HQ. Unlike other online games, ROBLOX is under constant development. The direction that development takes is dictated by our players. In a very real way, our users are part of our development team.
| February 25, 2013 -
Weekly ROBLOX Roundup: February 24, 2013
Every week, we’re busy telling the stories behind our platform, our technology and our place in the gaming and technology industries. For those of you who catch up with ROBLOX over the weekend, the Weekly ROBLOX Roundup collects the best stuff to hit our various avenues of publication in the last week. This time: a significant boost in physics performance, behind the scenes with Customer Service, Gamehero’s MIDI player in ROBLOX, Behind the BLOX, an invitation to ROBLOX HQ, we respond to your questions and ideas, Ozzypig’s latest hit game Juggernaut, and other bits and pieces. Enjoy.
| February 24, 2013 -
Impulse Solver Gives ROBLOX’s Physics a Serious Speed Boost
In late 2012, a significant fraction of ROBLOX developers worked together to make games run on performance-constrained hardware (iPad, iPhone and iPod touch, to be exact). The team set off on an exhaustive hunt for inefficient processes within the RO
| February 23, 2013