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ROBLOX Studio 2013: Recent and Impending Fixes

February 13, 2013

by Tim Brown


Change is at the core of our platform. ROBLOX Studio 2013 will be constantly updated throughout the year, often multiple times per week. There’s been a wide range of tweaks and enhancements made to Studio in the last couple of weeks–a lot in response to useful feedback we’ve gotten from our users. We’re here with Tim Brown, ROBLOX Studio Team Lead, to give you an update on what’s new.    

The ROBLOX Studio team has heard your feedback and wants to thank you for your patience.  We’ve learned a lot over the past week about how our users use our product, often in ways we didn’t expect, and we’re working to make sure that your experience is at least as good in ROBLOX Studio 2013.  We’ve been working hard over the past week to identify issues people are having with Studio 2013, prioritize them, and fix them.  We’ve made a lot of improvements so far, and have a lot more going out this week.

Before getting to the list of fixes, we thought we’d take some time to outline some of the major updates we’re actively working on. We’re working on getting in-game tools you need to build in Build Mode, and are making sure they appear whether you launch from, or ROBLOX Studio. We’re fixing the undo tool as well–un-doing in Studio 2013 causes a lot of crashes, and we’re hoping to address that this week. We’re working on eliminating jerky camera movement that we’ve noticed periodically. We’re also working on updating the properties tab to eliminate freezing when switching between different parts.

Below is the full list of fixes we’ve made in the past couple of weeks.

  • Re-added in-game tools for users using Build mode while in Studio
  • Re-added the “Open Plugins Folder” action
  • Re-added the “Unlock all” action
  • Fixed an issue where users were seeing duplicate plugin toolbars
  • Group and ungroup shortcuts now work
  • Fixed a shutdown crash/close of 3D view
  • Added the ability to customize camera speed settings (Tools->Settings->Studio)
  • Script context menu (right click on a script) now has the following: Collapse all/ Expand all functionality and Comment/Uncomment selection
  • Close button/escape with “Save Dialog” open no longer exists
  • Fixed hang on script close
  • Fixed bug where Studio wouldn’t close when multiple instances were open
  • Build Mode tools now work in second instance launch of Studio
  • Fixed the stamper tool in build mode
  • Re-added 2D handles on resize, translate, and rotate tools (allowing manipulation on occluded parts)
  • Grid no longer on by default–it’s now a setting
  • Backspace key acting as a delete key is now optional in Settings
  • Fixed an issue with the return carriage in closed scripts
  • Removed single letter shortcuts that were stopping users from typing in 3D view
  • Translate tool is easier to grab (larger adornment grab size)

We’ve been planning a ton of new changes that we’ll be working on going forward. Here are the major ones we hope to finish by week’s end.

  • Fix for crash/hang on Undo
  • Fix for jerky camera
  • Fix double deletion of parts in Personal servers and build tools
  • Fix for properties window not updating correctly
  • Re-adding multi-select in explorer
  • Dragger accuracy improvements
  • Re-adding mouse cursor while right clicking and moving camera
  • Add old cursor for mouseover of parts
  • Add the ability to customize the location of directories inside of settings (Tools->Settings->Studio)
  • Fix for “setCursorImage” error in output
  • Fixes for syntax error handling in scripts
  • Shift + F3 fixed for Find Previous
  • Highlight rotate tool adornments on hover
  • Rename context menu item
  • Allow saving of scripts to .lua files
  • Refresh toolbox view when logging in
  • Video record bug fixes
  • Adding screenshot functionality

We’re doing all we can to make sure that ROBLOX Studio 2013 provides you with everything you need to craft the virtual world of your dreams. Did we miss anything? Let us know on the forums or in the comments below!