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Blog
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Responding to User Feedback, V9
Every so often, we ask our users to let us know what they’d like to see in ROBLOX, then respond to some of the most insightful comments and pertinent questions. This time, John Shedletsky, ROBLOX’s Creative Director, responds to the final rou...
| September 27, 2012 -
Weekly ROBLOX Roundup: September 23, 2012
Every week, we’re busy telling the stories behind our platform, our technology, and our place in the gaming and technology industries. For those of you who catch up with ROBLOX over the weekend, the Weekly ROBLOX Roundup collects the best stuff ...
| September 23, 2012 -
Designing an Advanced FPS Level on ROBLOX
Last week we released our first ROBLOX Game Template, which gives you the starting tools you need to create a Capture the Flag FPS. While the simplicity with which ROBLOX users can create FPS games using templates opens the doors to just about an...
| September 22, 2012 -
ROBLOX’s Wealthiest Users: Part 1
Currency in ROBLOX, whether Robux or tickets, is in a constant state of movement. Our currency is bought, traded and sold at all hours of the day and night, and some of our users have found unique and creative ways to fill their ROBLOX wallets. Ho...
| September 21, 2012 -
How to Run a Successful Personal Build Server
Personal Build Servers launched just under a year ago and, since then, have spawned creations impressive for their colors, senses of place and especially scale – many are home to tens of thousands of parts. At the time of this writing, there ar...
| September 20, 2012 -
What It’s Like to be Part of the ROBLOX Team
Take a walk through ROBLOX’s headquarters in downtown San Mateo, Calif., and you’ll see collaborative, open workspaces, desks littered with computer hardware and gadgets, multiple kitchens stocked with snacks, and a lot of coffee. In other wor...
| September 19, 2012 -
ROBLOX Named One of TIME’s 50 Best Websites of 2012
ROBLOX is proud to have been named one of TIME Magazine’s 50 Best Websites of 2012 . The annual list recognizes websites in a variety of categories, including web tools, games, education, news and information, shopping, productivity, social and ...
| September 18, 2012 -
Weekly ROBLOX Roundup: September 16, 2012
Every week, we’re busy telling the stories behind our platform, our technology, and our place in the gaming and technology industries. For those of you who catch up with ROBLOX over the weekend, the Weekly ROBLOX Roundup collects the best stuff ...
| September 16, 2012 -
ROBLOX Launches Game Templates, Starting with CTF
ROBLOX’s Content Team has been hard at work as of late creating Game Templates, which are freely available starter levels with the nuts and bolts of a specific genre already in place. Our first template gives you the basic elements you need to b...
| September 15, 2012 -
ROBLOX Game Trailer Contest: The Winners
The results are in! Hundreds of ROBLOX users shot, edited and submitted video trailers for their games after we announced our video trailer contest a couple weeks ago. We rounded up the entries and narrowed it down to the 24 best video trailers, ...
| September 14, 2012 -
The User-Generated Content Landscape (and What Drives It)
Successful user-generated content platforms have long tails. Not literally. Statistically. Take a look at the concept illustration to the right. There are a few big-budget content creators, and many more content creators with relatively low budge...
| September 13, 2012 -
Spotlight: Mechs, Motors and More With TakeoverTom
It’s rare that we have the opportunity to spotlight a user who lives in our immediate area. So we jumped at the opportunity to meet TakeoverTom, who lives only minutes from our offices in San Mateo, CA. He swung by our offices with a green box i...
| September 12, 2012 -
Responding to User Feedback, V8
Every so often, we ask our users to let us know what they’d like to see in ROBLOX, then respond to some of the most insightful comments and pertinent questions. This time, John Shedletsky, ROBLOX’s Creative Director, solicited feedback via Tw...
| September 11, 2012 -
Weekly ROBLOX Roundup: September 9, 2012
Every week, we’re busy telling the stories behind our platform, our technology, and our place in the gaming and technology industries. For those of you who catch up with ROBLOX over the weekend, the Weekly ROBLOX Roundup collects the best stuff ...
| September 9, 2012 -
User Ads On ROBLOX: How They Work
1.98 billion. That’s a big number. That’s the amount of tickets spent on running user ads since January of 2010. Creating and deploying an ad for a game is a tricky proposition–we plan on writing articles in the future that show you how to ...
| September 8, 2012 -
ROBLOX Discontinuing Support for Mac OS X 10.5
ROBLOX puts great effort into developing unified code that runs across multiple platforms – PC, Mac and soon iPad – on a wide variety of hardware and software configurations. This summer, as we ratcheted up development efforts for ROBLOX o...
| September 7, 2012 -
ROBLOX Game Trailer Contest Showcase
On August 31st we launched a game trailer video contest (it’s not too late to enter – the submission deadline is Monday Sept 10th). There have been more than 200 entries so far, and many of them are fantastic. The staff is still going through...
| September 7, 2012