Blog
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Weekly ROBLOX Roundup: June 17, 2012
Every week, we’re busy telling the stories behind our platform, our technology, and our place in the gaming and technology industries.
| June 17, 2012 -
Preview ROBLOX’s New Prototype Character Bodies
If you’ve been following the ROBLOX blog for the past few months, you’ve probably seen one of our three hotly debated “Character Explorations ” posts, in which we’ve shown the ongoing design progress for our version-3.0 character models....
| June 16, 2012 -
Defining a New Genre with ROBLOX “Build and Battle”
Game creation and game play are two cornerstones of the ROBLOX platform. While they’re usually exclusive activities in separate environments, the ROBLOX Content Team’s newest project, Build and Battle , blends the two to create a team-based ga...
| June 15, 2012 -
Using Run Length Encoding (RLE) to Compress ROBLOX Terrain
ROBLOX released its high-performance terrain feature late in 2011, allowing users to create and play games significantly larger than anything previously seen on the platform.
| June 13, 2012 -
Using Run Length Encoding (RLE) to Compress ROBLOX Terrain
ROBLOX released its high-performance terrain feature late in 2011, allowing users to create and play games significantly larger than anything previously seen on the platform. Many ROBLOX users have since taken advantage of terrain, particularly t...
| June 13, 2012 -
ROBLOX Preps for RGC 2012 with Mock Hackathon
Last week, we announced that ROBLOX Game Conference 2012 will feature an all-day Hackathon , where attendees can use their scripting and logic skills to come up with quick solutions to ROBLOX puzzles. We put the idea to practice on Friday afterno...
| June 11, 2012 -
Weekly ROBLOX Roundup: June 10, 2012
Every week, we’re busy telling the stories behind our platform, our technology, and our place in the gaming and technology industries. For those of you who catch up with ROBLOX over the weekend, the Weekly ROBLOX Roundup collects the best stuff to hit our various avenues of publication in the last week. This time:
| June 10, 2012 -
ROBLOX Hosting a Hackathon at Game Conference 2012
Do you consider yourself an elite ROBLOX game designer? Do your friends secretly marvel at your architectural competence and scripting prowess? Can you produce under the pressure of limited time? If so, we invite you to bring your laptop to a and join us for a continuous, all-day Hackathon. The ROBLOX Game Conference 2012 Hackathon will let attendees take a break from the festivities and enjoy a session of ROBLOX creation. Every 20 or so minutes, a ROBLOX developer will unveil a new puzzle, challenging users to complete it in a given period of time.The ROBLOX Game Conference 2012 Hackathon will let attendees take a break from the festivities and enjoy a session of ROBLOX creation. Every 20 or so minutes, a ROBLOX developer will unveil a new puzzle, challenging users to complete it in a given period of time.
| June 8, 2012 -
Testing the Accuracy of ROBLOX Physics with Potato Cannons
ROBLOX is built on a comprehensive physics engine, and our developers are constantly optimizing it so it can handle interactions between more physics objects and players, in an increasingly accurate and consistent way. We recently put our engine to the test with a new projectile-motion simulator – and most satisfying armament – the a. According to the results, which we describe in this article, we’re on the right trajectory.
| June 7, 2012 -
The Water Is Running in ROBLOX
Water has arrived in ROBLOX. What many see as an essential, but essentially mundane part of life, we see as a game-changer. That’s because it’s more than just a texture. ROBLOX’s water comes with comprehensive physics simulation, meaning your ROBLOX character and the physical objects in your ROBLOX world behave as realistically in water as they do on land. You can wade on the surface and dive to the depths, create boats and motorized propellers, design rivers and falls with flowing rapids, and more. We’ve opened the floodgates to new genres of games and given game designers a new dynamic that begs experimentation.That’s because it’s more than just a texture. ROBLOX’s water comes with comprehensive physics simulation, meaning your ROBLOX character and the physical objects in your ROBLOX world behave as realistically in water as they do on land. You can wade on the surface and dive to the depths, create boats and motorized propellers, design rivers and falls with flowing rapids, and more. We’ve opened the floodgates to new genres of games and given game designers a new dynamic that begs experimentation.
| June 5, 2012 -
ROBLOX Studio 2.0 Beta Out Now
The public beta for ROBLOX Studio 2.0, the latest version of ROBLOX’s game-development application, is now available. You can download it a and give us your feedback on our a. Please note that this beta is for Windows users only; ROBLOX Studio for Mac already uses our new framework and interface. Installing Studio 2.0 will not interfere with Studio 1.0, so you’ll be able to use both at the same time. Your feedback is the most important part of this beta test. As you experiment with Studio 2.0, make specific, well documented notes that will help us identify areas that still need polish. The following points are a few relevant things to consider.Your feedback is the most important part of this beta test. As you experiment with Studio 2.0, make specific, well documented notes that will help us identify areas that still need polish. The following points are a few relevant things to consider.
| June 4, 2012 -
How to Build a FPS in 15 Minutes with ROBLOX
By the time the ROBLOX Content Team finished developing a, we had accumulated a number of powerful scripts that quickly turn a standard ROBLOX game into a class-based, first-person shooter (FPS). Recognizing the power of the scripts, we packaged them in a FPS plugin for a and put them to the test.
| June 1, 2012 -
How to Build a FPS in 15 Minutes with ROBLOX
By the time the ROBLOX Content Team finished developing ROBLOX Base Wars FPS, we had accumulated a number of powerful scripts that quickly turn a standard ROBLOX game into a class-based, first-person shooter (FPS).
| June 1, 2012 -
Responding to User Feedback, V4
Ever since we made the request for your ROBLOX “Top Three ,” we’ve been combing through the feedback and responding to your most insightful comments and pertinent questions. This week, John Shedletsky, ROBLOX’s Creative Director and Conten...
| May 31, 2012 -
ROBLOX Game Conference: Events, Presentations and Activities
With ROBLOX Game Conference 2012 44 days away, we’re working toward finalizing a schedule of events, presentations, feature demos, challenges and more. You can now buy a ticket for just $10; the sooner you buy, the more in-game gear you rece...
| May 30, 2012 -
Weekly ROBLOX Roundup: May 27, 2012
Every week, we’re busy telling the stories behind our platform, our technology, and our place in the gaming and technology industries. For those of you who catch up with ROBLOX over the weekend, the Weekly ROBLOX Roundup collects the best stuff ...
| May 27, 2012 -
Weekly ROBLOX Roundup: May 27, 2012
Every week, we’re busy telling the stories behind our platform, our technology, and our place in the gaming and technology industries.
| May 27, 2012