Blog
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Help ROBLOX Developers Fine-tune the ROBLOX Player
In the time since its launch, ROBLOX has gone from being compatible with Internet Explorer to five major browsers, including Internet Explorer, Chrome, Firefox, Safari and Opera.
| July 31, 2012 -
Hack Week: Exploring a Crafting System in ROBLOX
During this year’s Hack Week, ROBLOX developers shifted gears, working tirelessly to devise and present ideas fueled more by creativity than priority. This week, we’ll be featuring some of the most innovative ideas to come out of Hack Week. Ou...
| July 30, 2012 -
Hack Week: Exploring a Crafting System in ROBLOX
During this year’s Hack Week, ROBLOX developers shifted gears, working tirelessly to devise and present ideas fueled more by creativity than priority. This week, we’ll be featuring some of the most innovative ideas to come out of Hack Week.
| July 30, 2012 -
Weekly ROBLOX Roundup: July 29, 2012
Every week, we’re busy telling the stories behind our platform, our technology, and our place in the gaming and technology industries. For those of you who catch up with ROBLOX over the weekend, the Weekly ROBLOX Roundup collects the best stuff ...
| July 29, 2012 -
Responding to User Feedback, V6
Ever since we made the request for your ROBLOX “Top Three,” we’ve been combing through the feedback and responding to your most insightful comments and pertinent questions.
| July 28, 2012 -
Robust Joints and Motors: Keys to Better Vehicles in ROBLOX
At ROBLOX Game Conference 2012, Kevin He dissected the steps he’s taken to refine ROBLOX’s water physics, hinges and motors so that vehicles – especially boats – perform more realistically.
| July 27, 2012 -
Spotlight: Gusmanak Returns to ROBLOX With Apocalypse Rising
17-year-old Gus Dubetz, or Gusmanak, started using ROBLOX in 2008, due primarily to a life-long fascination with physics. By 2010, Dubetz decided to take a short break to focus on clay and wood sculpting.
| July 25, 2012 -
Gusmanak Returns to ROBLOX With Apocalypse Rising
17-year-old Gus Dubetz, or a, started using ROBLOX in 2008, due primarily to a life-long fascination with physics. By 2010, Dubetz decided to take a short break to focus on clay and wood sculpting. It wasn’t until two years later, shortly after the release of Day Z, a hugely popular add-on to ArmA 2, that Dubetz, with long-time friend and scripter Ethan Witt (aka ZolarKeth) asked, “what if we went back?”It wasn’t until two years later, shortly after the release of Day Z, a hugely popular add-on to ArmA 2, that Dubetz, with long-time friend and scripter Ethan Witt (aka ZolarKeth) asked, “what if we went back?” That question lead to the birth of an idea—Dubetz and Witt didn’t just want to make another “generic shooter”, they wanted to make a full blown That question lead to the birth of an idea—Dubetz and Witt didn’t just want to make another “generic shooter”, they wanted to make a full blown game—game— something with ambition, scope, replayability, and, most importantly, zombies. That idea became something with ambition, scope, replayability, and, most importantly, zombies. That idea became aa ..
| July 25, 2012 -
Weekly ROBLOX Roundup: July 22, 2012
Every week, we’re busy telling the stories behind our platform, our technology, and our place in the gaming and technology industries. For those of you who catch up with ROBLOX over the weekend, the Weekly ROBLOX Roundup collects the best stuff ...
| July 22, 2012 -
The Future of Groups in ROBLOX
ROBLOX introduced groups in 2009, and, today, there are over 600,000 users in groups. While our community already uses them to organize, communicate, and battle, there are improvements we’d like to make and features we’d like to implement. At ...
| July 21, 2012 -
RGC 2012: Observations from the First-ever ROBLOX Hackathon
ROBLOX Game Conference 2012 had music, lights, crowds and noise – distractions at every turn. It was the type of environment where you don’t get work done. Yet, in the gated-off space behind the black Hackathon sign, ROBLOX users intently churned out code and built complex structures – with the pressure of limited time, no less – like the rest of the conference didn’t exist. Now that’s composure.Now that’s composure.
| July 20, 2012 -
RGC 2012: Prototyping the Future Look of ROBLOX
Over the past several months, Client Engine Lead Simon Kozlov has been working on some prototype videos that showcase the potential look of ROBLOX in the future.
| July 18, 2012 -
RGC 2012: Prototyping the Future Look of ROBLOX
Over the past several months, Client Engine Lead Simon Kozlov has been working on some prototype videos that showcase the potential look of ROBLOX in the future. He shared them at ROBLOX Game Conference 2012, and now we’re showing them to the co...
| July 18, 2012 -
The Deadliest Swords on ROBLOX
There are many ways to make it big on ROBLOX – create an excellent game and design great assets, to name a couple – but it doesn’t hurt to be a legendary sword-fighter, either.
| July 17, 2012 -
RGC 2012: In Pictures (And Video)
We recognize that holding the ROBLOX Game Conference in California creates an insurmountably long haul for some of our users in other parts of the country — and the world. So, if you couldn’t make the trip this year or just want to relive the...
| July 16, 2012 -
Weekly ROBLOX Roundup: July 15, 2012
Every week, we’re busy telling the stories behind our platform, our technology, and our place in the gaming and technology industries.
| July 15, 2012 -
RGC 2012: Hall of Fame Winners
Becky Herndon and Christina McGrath hosted the 2012 ROBLOX Hall of Fame at ROBLOX Game Conference. With the presentation now in the books, we’re sharing the winners.
| July 14, 2012