Blog
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RGC 2013: This Summer, We’re Coming to You!
A couple weeks ago, we a to find out where we should host ROBLOX Game Conference 2013. Since then, we’ve been leaking bits and pieces of information via the ROBLOX forums and Twitter, but not so much that we slowed the rumor mill. Will there be more than one? Where will they be held? Are there really going to be hobos? Today, we’re clearing the air – partially, at least.
| February 9, 2013 -
Using ROBLOX Models to Expedite Game Creation
No, we’re not talking about good looking people; we’re talking about ROBLOX models. A model can be virtually anything–from a a, to a a, to a building, to a certain a–there are millions of models in the catalog that you can use in the places and games that you’re building. And each and every one is totally free!
| February 6, 2013 -
Taking the Democratization of Game Development to New Heights
If you’re an aspiring or up-and-coming game designer, you have choices: you can develop in Game Maker or Flixel, Unity or Unreal Development Kit, XNA Game Studio or Torque, among many others. These are all easily accessible tools that individuals and development studios have used to create everything from simple games to feature-rich, pro-quality experiences across mobile, consoles and desktop computers. While there are already myriad choices, suiting an increasing breadth of expertise, ROBLOX is pushing the democratization of game development further than ever by merging a powerful development tool with something no one else has: an enthusiastic player base numbering in the tens of millions. That’s not to imply it’s That’s not to imply it’s easyeasy to reach ROBLOX’s audience. But with the right amount of ingenuity and determination, it’s to reach ROBLOX’s audience. But with the right amount of ingenuity and determination, it’s possiblepossible – even for a single person. – even for a single person.
| February 5, 2013 -
ROBLOX Studio 2013 Fixes and Improvements Coming Soon
One exciting thing about ROBLOX that most people don’t realize right away is it’s not a finished game — it is very much a work in progress. The upside to this is that everyone, both community members and the ROBLOX development team
| February 04, 2013 -
Weekly ROBLOX Roundup: February 3, 2013
Every week, we’re busy telling the stories behind our platform, our technology and our place in the gaming and technology industries.
| February 03, 2013 -
Introducing ROBLOX Studio 2013
ROBLOX Studio, the tool that professional builders use to create 99% of the levels on ROBLOX, just got a huge upgrade. Ladies and gentlemen, we’re thrilled to present ROBLOX Studio 2013.
| February 02, 2013 -
ROBLOX Presents LEGO® Hero Factory: Brain Attack
ROBLOX has teamed up with LEGO® once again in order to return to Makuhero City in LEGO® Hero Factory: Brain Attack ! The five-on-five, capture-point style game features melee combat in an environment that dynamically changes based on which team ...
| February 1, 2013 -
ROBLOX Studio Splash Screen Contest: The Winners
We were blown away. Not just by the sheer amount of entries we received for our ROBLOX Studio splash screen contest (over 3,000!), but by the amount of ingenuity, creativity, and talent on display in each of the entries. We had originally postula...
| January 31, 2013 -
ROBLOXians Respond: Why Do You Build?
Why do you build? I can think of many reasons why someone might: to create a tangible representation of something that otherwise only exists in your imagination, to share and explore something with someone on the other side of the planet, to pass ...
| January 30, 2013 -
Be a ROBLOX Tycoon: Earn Robux With Game Passes and Gear
ROBLOX users often want to know how they can earn some extra Robux. Fortunately, the way our economy is structured, there is a wide range of things you can do to fatten your ROBLOX wallet. Today, we’ll be focusing on Game Passes
| January 28, 2013 -
Spotlight: D4rk886, Creator of Base Wars: The Land
Base Wars: The Land is the hugest game to ever hit ROBLOX. User d4rk886 created a game that is universally cherished, as evidenced by the 21 million (and climbing) visits the game has received and the RGC 2012 Users Choice Award it received for B...
| January 28, 2013 -
Be a ROBLOX Tycoon: Earn Robux With Game Passes and Gear
ROBLOX users often want to know how they can earn some extra Robux. Fortunately, the way our economy is structured, there is a wide range of things you can do to fatten your ROBLOX wallet. Today, we’ll be focusing on Game Passes and the Add Gear...
| January 28, 2013 -
Weekly ROBLOX Roundup: January 27, 2013
Every week, we’re busy telling the stories behind our platform, our technology and our place in the gaming and technology industries. For those of you who catch up with ROBLOX over the weekend, the Weekly ROBLOX Roundup collects the best stuff to hit our various avenues of publication in the last week. This time: a ROBLOX Game Conference 2013 location survey, chat and vehicle support in ROBLOX Mobile, the development of first-person shooter Borderline, ROBLOX’s 2012 in numbers, games making big money, The Stalker, your ideas for gear and other bits and pieces.
| January 27, 2013 -
Borderline Could Be ROBLOX’s Summer Blockbuster FPS
They say it’s roughly 10% finished. It might see the light of day this spring. It’s already been scrapped and restarted a few times. The quality standard is insanely high. They call it Borderline, an upcoming ROBLOX first-person shooter, and you wouldn’t be wrong for thinking, “I’ll believe it when I see it.” Yet, after talking with two of the game’s three developers, it’s clear they have their ducks in a row. The team, known as Yet, after talking with two of the game’s three developers, it’s clear they have their ducks in a row. The team, known as aa , uses a Skype hub to discuss and review building progress – everything from altering the engine to creating a new logo – and has clear direction: a balanced play experience where the user controls their game experience. There is reason to believe one day, you’ll be playing this., uses a Skype hub to discuss and review building progress – everything from altering the engine to creating a new logo – and has clear direction: a balanced play experience where the user controls their game experience. There is reason to believe one day, you’ll be playing this.
| January 25, 2013 -
Help Us Choose the Location of the 2013 ROBLOX Game Conference
We’ve begun planning our annual ROBLOX Game Conference for 2013, and we need your help. We understand that not everyone on ROBLOX can make it to the Bay Area each and every year–we figured it was time for us to do some traveling for a change. That’s where you come in. Taking this survey will help us determine where RGC 2013 is going, and arguably more importantly, what you’d like to see during this year’s event. We’d appreciate if you could We’d appreciate if you could aa It’s important to us that our users help shape the paths we take at ROBLOX, whether those footprints are digital or real. Tell us where you’d like us to go, and we’ll do our best to get there.It’s important to us that our users help shape the paths we take at ROBLOX, whether those footprints are digital or real. Tell us where you’d like us to go, and we’ll do our best to get there.
| January 24, 2013 -
ROBLOX Mobile Now Supports Vehicles and Chat on All Devices
We’ve been keeping tabs on your ROBLOX Mobile feedback, and today we’re happy to report that some of your requests have been fulfilled. Vehicles (cars, trucks, vans, even skateboards) can now be controlled using the standard controls of ROBLOX Mobile. We’ve also added chat functionality to the app on iPhone and iPod Touch, so those of you with such devices can communicate with one another in-game. aa
| January 23, 2013 -
The Definitive Statistical Guide to ROBLOX’s High-Growth 2012
We’ve published a number of articles that look back at 2012: a a David Baszucki, a recap of the a, and a a. There’s just one left, and it illustrates not only ROBLOX’s annual growth as a unified platform, but your collective passion for creation and exploration. Let’s draw some conclusions. There’s just so much to see and do, as evidenced by these stats:There’s just so much to see and do, as evidenced by these stats:
| January 22, 2013