Blog
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Developer’s Journal: Raycasting to Make Reflectable Lasers
Hello everyone, this is Catblox –I’ve been a long-time member of ROBLOX (five years and still going) and a scripter for a little over half that time. Today, I’m going to talk about some more advanced ways to use ROBLOX’s raycasting API –...
| July 30, 2013 -
Developer’s Journal: Raycasting to Make Reflectable Lasers
Hello everyone, this is Catblox–I’ve been a long-time member of ROBLOX (five years and still going) and a scripter for a little over half that time. Today, I’m going to talk about some more advanced ways to use ROBLOX’s raycasting API
| July 30, 2013 -
A Retrospective Look at BLOXcon London
I just stepped off of a plane after participating in our first-ever BLOXcon in London, England! In Chicago, Alan wrote a retrospective piece that focused on the the happenings at BLOXcon
| July 29, 2013 -
BLOXcon London: The Day in Pictures
BLOXcon London is wrapping up as we speak. It was, as expected, an exciting and amazing opportunity to meet with ROBLOX fans across the pond (and one family from Tennessee that made the trek with us).
| July 27, 2013 -
BLOXcon London: The Day in Pictures
BLOXcon London is wrapping up as we speak. It was, as expected, an exciting and amazing opportunity to meet with ROBLOX fans across the pond (and one family from Tennessee that made the trek with us). While we’ll have a more detailed recap in th...
| July 27, 2013 -
Six More Must-See Places to Check Out Today!
We’re always keeping a close eye on fantastic and innovative creations in ROBLOX–and are continually impressed by what we find. Andrew and I go in and out of virtual worlds every single day, so it probably comes as no surprise that we make not...
| July 26, 2013 -
Veteran ROBLOXians Make Their Way to BLOXcon London
Yesterday (and today), the BLOXcon team trekked across the Atlantic to London for our next fan convention, this Saturday at the Royal Air Force Museum.
| July 25, 2013 -
Building ROBLOX Battle, Part 1: Core Gameplay Mechanics
We’ve made some drastic improvements to every facet of ROBLOX Battle, our flagship internally developed combat title, over the last several weeks. New game modes, maps, character animations
| July 22, 2013 -
New “White List” System Gives Everyone a Voice
We’ve overhauled our chatting system in order to allow those who are under 13 to speak freely and safely using a new chat filtering “white list” system. We tapped ROBLOX Web Engineer Allen Liu to explain the implementation
| July 22, 2013 -
Weekly ROBLOX Roundup: July 21st, 2013
Every week, we’re busy telling the stories behind our platform, our technology and our place in the gaming and technology industries.
| July 21, 2013 -
Let the Countdown to BLOXcon London Commence!
If you’ve been paying attention, you know the countdown to BLOXcon London actually commenced when there were more than 100 days to go. But now it feels real. T-minus seven days and counting. We’ve updated the BLOXcon London website in antic...
| July 20, 2013 -
Play SFOTH: Percy Jackson Sea of Monsters Edition Today
ROBLOX has teamed with Fox Pictures to present Sword Fight on the Heights: Percy Jackson Sea of Monsters Edition . The ever-famous Sword Fight on the Heights level has gotten a watery facelift, as well as some brand new water and ice-themed weapon...
| July 19, 2013 -
Play SFOTH: Percy Jackson Sea of Monsters Edition Today
ROBLOX has teamed with Fox Pictures to present Sword Fight on the Heights: Percy Jackson Sea of Monsters Edition. The ever-famous Sword Fight on the Heights level has gotten a watery facelift, as well as some brand new water and ice-themed weapons
| July 19, 2013 -
Presenting the First BLOXY, Hall of Fame 2013 and Hackathon Winners
Last weekend at BLOXcon Chicago, we announced the winners of a bunch of prestigious awards. BLOXY Awards go to ROBLOX filmmakers, who crafted films for five unique categories in the ROBLOX Film Festival. The Hall of Fame Awards were designed to hi...
| July 17, 2013 -
Everyone Can Experiment with Paid Game Access
A couple weeks ago, we launched a beta test for Paid Access – an experimental configuration setting that allows builders and game developers to charge players once for permanent access to their places and games.
| July 16, 2013 -
A Retrospective Look at BLOXcon Chicago
I imagine I’ll update this article sporadically as I write it. Right now, I’m hovering at 40,000 feet in the air between time zones, making it impossible to know exactly what time it actually is.
| July 15, 2013 -
BLOXcon Chicago: The Day in Pictures
Greetings from BLOXcon Chicago! It’s been a huge day for the ROBLOX staff — whether we were manning booths, running contests, giving keynote presentations on stage or running the Hackathon.
| July 13, 2013