
Blog
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Developer’s Journal: Crazyman32’s Nuclear Simulation
Over the past couple of years I’ve spent on ROBLOX, I’d like to think I’ve come up with some pretty crazy ideas for games. With the release of dynamic lighting, I was able to create games that looked precisely as I had imagined them.
| October 07, 2013 -
Weekly ROBLOX Roundup: October 6th, 2013
Every week, we’re busy telling the stories behind our community, our technology and our place in the gaming and technology industries. For those of you who catch up with ROBLOX over the weekend, the Weekly ROBLOX Roundup collects the best stuff ...
| October 6, 2013 -
Traverse Worlds and Eras with These Five Builds
Every time we think we’ve seen all of the greatness ROBLOX builders have to offer, we find places more stunning than anything we previously thought possible. This is a testament to the imagination and progressive nature of our community — as s...
| October 5, 2013 -
A Look Back at a Summer Full of BLOXcons
I distinctly remember the morning of our first BLOXcon at the Museum of Science and Industry in Chicago. I was making some last-minute preparations, when I saw something out of the corner of my eye. I peered outside to see a line of people stretch...
| October 4, 2013 -
Redeem ROBLOX Cards in October and Get Halloween Items
Every month, we release a new set of exclusive virtual goods you can only obtain by redeeming ROBLOX cards from particular retailers around the world.
| October 3, 2013 -
Lower Floor Prices for Clothing
Last week we implemented new floor prices for shirts, pants, and t-shirts. Our thanks to everyone who took the time to express an opinion about the update. We have listened to all your feedback, and we hear you.
| October 3, 2013 -
New Movements Set the Stage for Keyframe Animation System
By now, you’ve probably noticed that ROBLOXians move differently—and with more realism and fluidity. The Games Team has been working hard to roll out these new character animations. Engineer Vince D’Amelio has been leading the charge, and is...
| October 2, 2013 -
New Movements Set the Stage for Keyframe Animation System
By now, you’ve probably noticed that ROBLOXians move differently—and with more realism and fluidity. The Games Team has been working hard to roll out these new character animations. Engineer Vince D’Amelio has been leading the charge
| October 02, 2013 -
Gifts, Games, Costumes! Welcome to BLOXtober
This year, October isn’t just the month of Halloween. We’re not just working on an epic game. We’re not just lining up mysterious gift boxes for the next 13 days.
| October 01, 2013 -
Introducing Developer Central and the Developer Exchange
We have really exciting news to share with you today. We at ROBLOX are putting much effort into enabling, encouraging, and rewarding our developers and creators — and we think you’ve only scratched the surface of what can be done.
| October 01, 2013 -
Weekly ROBLOX Roundup: September 29th, 2013
Every week, we’re busy telling the stories behind our community, our technology and our place in the gaming and technology industries.
| September 29, 2013 -
Outfits Feature Lets You Save Your Unique Getups
Customizing your character has become a significant part of the ROBLOX experience. The catalog is overflowing with hats, clothing and other accessories, all of which you can combine in your own way to add a personal touch to your character. But le...
| September 27, 2013 -
You Can Still Experience Much of the Virtual BLOXcon
Virtual BLOXcon was a fantastic event. We had tens of thousands of ROBLOXians from around the world drop in to watch our five-hour live broadcast, view recorded footage from each of our summer BLOXcons, and play contest-winning games with ROBLOX staf
| September 23, 2013 -
Comments on Comments: Fonts, Streaming, Physics and More
Many readers pour significant time into writing thoughtful replies to our blog articles, and we want to make sure we address them. Comments on Comments exists so you get answers, straight from a ROBLOX developer, to your questions.
| September 16, 2013 -
Group Dynamic: Competition Bubbling Beneath the Surface
As is the case with ROBLOX developers, we blog curators listen to our readers’ feedback and try to produce content that interests you.
| September 13, 2013 -
With Streaming Join, Levels Load as You Play
Our Client Network Team is focused on getting players into games as quickly and efficiently as possible. Their top three goals: decrease join times, allow builders to make more complex places and creations, and offer support for all types of legac...
| September 11, 2013 -
The Games That Raked in Robux This Summer
On ROBLOX, content creators stand at a path to success that forks in myriad directions – from traditional building, coding and game development to more niche routes like film-making, character asset creation and advertising.
| September 10, 2013