Blog
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Rukiryo’s Game-Dev Experiments Pay Off
Skies of Steam by Rukiryo. Fueled by ROBLOX. If you’ve spent time on ROBLOX, Rukiryo is a name you’ve probably seen before. He’s the mastermind behind several very different games that have each attracted a following — and well over 6.5 m...
| April 7, 2014 -
Tools for Creating Multi-place Games, Developer Products
In the last month, our teams have released a series of features that amplify the power ROBLOX developers have to make great games and profit off their success . While we’ve provided cursory instruction and responded to a number of your high-le...
| March 14, 2014 -
Starting February, We’ll Pay You $2,000/Month to Make Great Games
If you’ve been following any of the stories about ROBLOX in the press this week, you’ve no doubt heard rumblings and rumors of a potential increase in the maximum monthly payout from our Developer Exchange program. Let it be known that the...
| January 29, 2014 -
Build Bigger Than Ever Before
When we released voxel terrain in 2011, we realized that creators had to adhere to a narrowly defined set of rules. As with any major release, we kept a steady ear to the ground and gathered as much feedback as possible to determine how to improve...
| December 7, 2013 -
After Two Months, ROBLOX Devs Have Earned $29,000+ via DevEx
Our Developer Exchange program has been available for two months now, and we’ve been keeping a close eye on the numbers to determine not only how developers are leveraging the new system, but which direction this should go in the future. As wit...
| December 3, 2013