
Blog
-
The Year in Review, Part 4
2013 was a big year for ROBLOX. It saw a dramatic rendering refresh, an exponential increase in scale, more opportunities for builders and developers, a tangible rise in the visibility of high-quality content, a staff world tour, and more. To wrap...
| December 31, 2013 -
The Year in Review, Part 3
2013 was a big year for ROBLOX. It saw a dramatic rendering refresh, an exponential increase in scale, more opportunities for builders and developers, a tangible rise in the visibility of high-quality content, a staff world tour, and more. To wrap...
| December 30, 2013 -
Happy Holidays from ROBLOX!
If today’s numbers are any indication, ROBLOXians have definitely started their holiday vacations — and they’re spending their time on ROBLOX! This morning (and for the first time ever), ROBLOX had well over 150,000 logged-in players online ...
| December 23, 2013 -
Happy Holidays from ROBLOX!
If today’s numbers are any indication, ROBLOXians have definitely started their holiday vacations — and they’re spending their time on ROBLOX!
| December 23, 2013 -
Weekly Roundup: December 22nd, 2013 [Bonus: Contest Winners]
Every week, we’re busy telling the stories behind our community, our technology and our place in the gaming and technology industries. For those of you who catch up with us over the weekend
| December 22, 2013 -
Surviving ROBLOX Survivor 2.0
ROBLOX Survivor is a staple of the survival genre that many consider to be a classic. The game features a robust and deep wilderness survival engine, encouraging exploration, scavenging, hunting–basically all the things you would need to do
| December 21, 2013 -
The Aftermath of the Giftsplosion
The gifts have exploded. The dust is starting to settle. In a few months, we’ll form some semblance of society in these post-apocalyptic remains of the Giftsplosion. Or maybe we’ll just enjoy our presents because there weren’t any real explosions
| December 19, 2013 -
Game Universes and the Quest for Massive Scale
Imagine this: there’s a ROBLOX game that’s built out of 10 levels. Thousands of people are playing it and teleporting between environments at the drop of a hat. As they move from place to place, their character statistics
| December 18, 2013 -
Presenting the Siege of Quebec by Team Rudimentality
The official Communications Team ROBLOX Pulp Fiction shot. ‘Tis the holiday season, and one of our favorite ways to celebrate is with a custom-made game. Alas, our Games team has been fully occupied with other projects and getting a game done in...
| December 17, 2013 -
Hack Week Begins Today!
Engineers, programmers, and scientists from many disciplines congregate here at ROBLOX HQ in a non-stop effort to better our platform. It is in this spirit of constant innovation that we celebrate Hack Week, where our engineers spend an entire week
| December 16, 2013 -
Weekly Roundup: December 15th, 2013 [Bonus: Contest Winners]
Every week, we’re busy telling the stories behind our community, our technology and our place in the gaming and technology industries.
| December 15, 2013 -
Inside Look at Crystal Raider, An Awesome New ROBLOX Title
As you may recall, part of the reason the Games Team created Space Knights was to experience firsthand the process of developing a top-quality game and illustrate the possibilities of ROBLOX game development.
| December 14, 2013 -
ROBLOX Enables HTTP Requests from Game Servers
In order to surf the web, you need a web browser. The browser functions as a bridge–whenever you type in www.roblox.com (or any URL for that matter), or click on any link or picture, your browser is making something called an HTTP Request
| December 12, 2013 -
Order Your ROBLOX Merch by Sunday for Holiday Delivery
Are you a ROBLOX fan? Are you shopping for one? Do you need something you can show your family so they have better ideas for holiday gifts than this ? Regardless of what brought you here, you’re in the right place. We recently updated the ROBLOX...
| December 11, 2013 -
Feedback Loop: BLOXcast Edition
We’re on a constant quest to address any and all feedback we receive from our community of gamers and developers. We couldn’t possibly respond to the thousands of questions and comments that poured in during last Saturday’s BLOXcast
| December 10, 2013 -
Weekly Roundup: December 8th, 2013 [Bonus: Contest Winners!]
Every week, we’re busy telling the stories behind our community, our technology and our place in the gaming and technology industries.
| December 08, 2013 -
Build Bigger Than Ever Before
When we released voxel terrain in 2011, we realized that creators had to adhere to a narrowly defined set of rules. As with any major release, we kept a steady ear to the ground and gathered as much feedback as possible to determine how to improve...
| December 7, 2013