Blog
-
Weekly ROBLOX Roundup: January 6, 2013 (New Year Edition)
Every week, we’re busy telling the stories behind our platform, our technology and our place in the gaming and technology industries. For those of you who catch up with ROBLOX over the weekend, the Weekly ROBLOX Roundup collects the best stuff to hit our various avenues of publication in the last week. This time: a fancy new logo, our CEO’s look back at 2012 and forward to the new year, ROBLOX Mobile in the press, Nytraulics’ development of a top-down shooter, blog stories of the year, the Elite Builders of ROBLOXia, em by GollyGreg and more. Welcome to 2013.
| January 6, 2013 -
The Elite Builders of ROBLOXia: The Best in Virtual Construction?
The a have been around since the advent of a in 2009. Almost four years later, they boast a member count of … 93. In a virtual world where membership volume is often the sign of a group’s power and success, the Elite Builders of ROBLOXia appear to be a failure. But they measure success using a different metric: membership quality. Only the best of the best builders make it into the group’s ranks, and members have produced some of the finest worlds on ROBLOX. That’s the principle on which the group was founded and on which it exists today.
| January 5, 2013 -
The Top Five Blog Stories (and Other Milestones!) from 2012
We’re taking a look back at all of the major events that took place within ROBLOX this past year. 2012 was big–between the release of water, the shattered 100K concurrent user benchmark, RGC 2012 and our recent launch to mobile, we’ve kept t...
| January 4, 2013 -
ROBLOX CEO Looks Back at 2012 and Shares Plans for the New Year
Hey ROBLOX, What a year it’s been.What a year it’s been. It’s December 29th (at the time of this writing, I’m certain this will post shortly after the new year), and I’m sitting in my ski cabin surrounded by falling snow and jagged icicles. I spent the morning cross-country skiing with my dog, and have spent the afternoon reflecting on this past year–what it meant, and where ROBLOX is going from here. As users, you are the single most important aspect of our platform, and you deserve to understand our vision for the year ahead. But before we get into that, let’s take stock of how far we’ve come.It’s December 29th (at the time of this writing, I’m certain this will post shortly after the new year), and I’m sitting in my ski cabin surrounded by falling snow and jagged icicles. I spent the morning cross-country skiing with my dog, and have spent the afternoon reflecting on this past year–what it meant, and where ROBLOX is going from here. As users, you are the single most important aspect of our platform, and you deserve to understand our vision for the year ahead. But before we get into that, let’s take stock of how far we’ve come.
| January 3, 2013 -
Spotlight: Nytraulics Demos Advanced Game Building and Innovation
User ais on a quest to change the way shooter games both look and play using our platform, as evidenced by a, a recently submitted work in progress that looks unlike anything we’ve ever seen on ROBLOX. Though Underscore is more of a tech demo than an actual game (you can move around, utilize the camera system, fire your weapon, etc.), the possibilities that this sort of advanced system could bring about are endless. The user interface is polished–it looks like something from a triple-A console game. The weapons he’s created feel unique, a combined effect of custom animations and sounds coupled with detailed weapons constructed using individual parts. He’s also intentionally writing “engine” code, meaning he will be able to use it to power additional maps and game play styles in the future. We thought we’d catch up with Nytraulics to discuss how Underscore was created and where he hopes it’ll go.
| December 29, 2012 -
ROBLOX Mobile in the Press: Forbes, Mac|Life and More
It’s now been a couple weeks since the a of ROBLOX Mobile gaming. Since then, several gaming and technology media outlets have taken notice of our unique mobile experience, where your content takes center stage. We’ve rounded up a few of the great articles that have been authored since ROBLOX Mobile’s release and pulled excerpts from each below.
| December 27, 2012 -
The ROBLOX Client Team Picks Its Games of the Holidays
We’ve asked our Content Team and Web Team what video games they’ve been playing when they’re not immersed in the world of ROBLOX, so we decided to ask our Client Team (and one member of our QA Team) what they’ll be playing over the upcoming holiday
| December 26, 2012 -
The ROBLOX Client Team Picks Its Games of the Holidays
We’ve asked our Content Team and Web Team what video games they’ve been playing when they’re not immersed in the world of ROBLOX, so we decided to ask our Client Team (and one member of our QA Team) what they’ll be playing over the upcom...
| December 26, 2012 -
The Holiday Spirit Spreads Through ROBLOX
As the seasons change, ROBLOX users have found many ways to slightly alter their places and games to reflect the spirit of the season. With Christmas just around the corner, some users have updated their places to spread holiday cheer, while other...
| December 24, 2012 -
The Holiday Spirit Spreads Through ROBLOX
As the seasons change, ROBLOX users have found many ways to slightly alter their places and games to reflect the spirit of the season. With Christmas just around the corner, some users have updated their places to spread holiday cheer
| December 24, 2012 -
Weekly ROBLOX Roundup: December 23, 2012
Every week, we’re busy telling the stories behind our platform, our technology, and our place in the gaming and technology industries. For those of you who catch up with ROBLOX over the weekend, the Weekly ROBLOX Roundup collects the best stuff to hit our various avenues of publication in the last week. This time: ROBLOX Mobile games now available to all users, featherweight parts open up a world of building possibilities, we look at the games proving popular on mobile, GUI design and best practices, gifts, Medieval Warfare, and other bits and pieces.em
| December 23, 2012 -
ROBLOX GUI Design: Z-index and Best Practices
Part of our performance and memory optimization for ROBLOX Mobile was a transition from drawing graphic user interface (GUI) elements individually to in batches (read the details in this previous article ). This change dramatically reduced the nu...
| December 22, 2012 -
Featherweight Parts: One Million Parts, One ROBLOX World
Featherweight parts, despite their name, have nothing to do with feathers, flying or anything bird-related. They do, however, have a lot to do with weight: while old ROBLOX parts are “heavy” memory users, featherweight parts are “super light...
| December 21, 2012 -
Now Everyone Can Play Every Game on ROBLOX Mobile
ROBLOX Mobile has officially been available for a week. In the time since its launch, we’ve been closely monitoring the app to ensure a good user experience and listening to your feedback. Today, we’re pleased to announce all ROBLOX games are ...
| December 20, 2012 -
Give the Gift of Building with ROBLOX Game Cards
Seeing a couple ROBLOX game cards peeking out the top of your holiday stocking is a great sight. It’s even better when you know the cards will get you a free virtual hat. This month, we’re running a promotion on ROBLOX game cards from Walmart:...
| December 19, 2012 -
What Games Are Users Playing on ROBLOX Mobile?
ROBLOX Mobile has been available in the iTunes App Store for almost a week now, and we’ve been keeping a close eye on which games users gravitate towards. We’re interested for several reasons, the main one being that we want to know which games work
| December 18, 2012 -
Giftsplosion 2012: Last Chance to Qualify for Final Three Gifts
Giftsplosion 2012 is in full swing! We’ve released all the gifts for the year and they’re now sitting in the catalog, beckoning you to do whatever it takes to win them (or spend some hard-earned Robux on them). This article rounds up all the g...
| December 17, 2012