
Blog
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ROBLOX and 20th Century Fox Partner on Three Stooges Game
ROBLOX has partnered with 20sup Century Fox to create a, a new ROBLOX game featuring The Three Stooges. The Farrelly brothers’ Three Stooges movie will be coming to theatres on April 13sup, but ROBLOX’s 3D game allows Stooge fans to play Larry, Moe and Curly in a virtual world today.
| April 3, 2012 -
Site Issue Resolved
Note: This post has been updated as of April 2nd, 10:00 p.m. PST. The ROBLOX catalog and currency trading system are back online. A small number (less than 0.01%) of ROBLOX accounts had some transactions rolled back. We experienced a site iss...
| April 2, 2012 -
Revamping ROBLOX Icons
We have been exploring various styles for ROBLOX document icons. All of the mockups are conceptual, and we would like your feedback. When giving feedback, please refer to the row and column, as in “The icon in the first row, third column is ...
| March 31, 2012 -
How We Built an FPS in ROBLOX
The ROBLOX Content Team is wrapping up version 1.0 of ROBLOX Base Wars, a competitive first-person shooter (FPS). The concept is familiar: up to 30 players join a game, and each player is randomly assigned to a team. Players contribute to their team’s score by taking out opponents and capturing control points. It’s a little like Team Fortress 2, but without the hats. We created Base Wars to show that an exciting first-person experience is possible in ROBLOX, as well as to give ROBLOX builders a resource they can draw upon for their own FPS creations. The source code for ROBLOX Base Wars is free, so The concept is familiar: up to 30 players join a game, and each player is randomly assigned to a team. Players contribute to their team’s score by taking out opponents and capturing control points. It’s a little like Team Fortress 2, but without the hats. We created Base Wars to show that an exciting first-person experience is possible in ROBLOX, as well as to give ROBLOX builders a resource they can draw upon for their own FPS creations. The source code for ROBLOX Base Wars is free, so aa ..
| March 28, 2012 -
Character Explorations
We have been exploring new body, head and face components for ROBLOX characters. All of the mockups in this post are conceptual. We invite your feedback on everything here. When giving feedback, please refer to the sketch and image ID, as in...
| March 22, 2012 -
Getting That First Job
We finished a busy week at the Game Developer Conference, where we met many high caliber people looking for jobs. This made me reflect on how I found my first two jobs – which were both terrible – and how I would advise others to go about fi...
| March 20, 2012 -
ROBLOX: Built for Cross-Platform Play
Last weekend, a friend and I set aside a day to delve into the trenches of Civilization V’s multiplayer mode. She purchased her Mac copy via Steam, slogged through the two-gigabyte download and fired it up – only to find out it isn’t compati...
| March 16, 2012 -
Advertisements and Age Segmentation
We have started to track the click-through rate of user advertisements on ROBLOX. These are the ads on ROBLOX that are created by our ROBLOX entrepreneurs (not the commercial ads from companies like Cartoon Network or Nintendo). As you can see...
| March 14, 2012 -
The Best and Worst of GDC
After a big week at the 2012 Game Developer’s Conference in San Francisco, I thought I would share some of the collective wisdom of team ROBLOX. Here are our picks for thumbs-up and thumbs-down from the show. Thumbs Up Speedtree Ultra-fast tree ...
| March 10, 2012 -
Simplifying ROBLOX
Two years ago, ROBLOX started the Ambassador Program , which was designed to encourage players to spread the word about ROBLOX. In the program, users would take HTML code (specific to that player), and then post those links on other active websi...
| March 6, 2012 -
ROBLOX Recruiting at GDC
With GDC looming right around the corner, we decided to give you some insight as to what we’re planning. This year will be the first time that we have a booth at the conference, and we are excited to increase our presence at the world’s lon...
| March 2, 2012 -
ROBLOX Facebook Page Grows 3% Weekly
For the past few years, we’ve been quiet about what we are working on, but with the advent of social media channels such as Twitter, Facebook, Google+, YouTube and more, we’ve decided that it’s time to go social… after all, our games are s...
| March 1, 2012 -
An Optimization for Lua Scripts
Lua is a powerful, lightweight, scripting language, and is often used in video games due to fast execution and a short learning curve. World of Warcraft, Angry Birds and Mafia II all use Lua script. Today, Chief Scientist at ROBLOX, Erik Cassel
| February 29, 2012 -
5.4 Million Games Created in 2011
ROBLOX users created 5.4 million games in 2011. In addition to this, over 250 million hours of game-play were logged, and ROBLOX served over 9.6 billion page views. A couple of weeks ago, VentureBeat released an article about LittleBigPlanet...
| February 23, 2012 -
Where are people playing?
Some surprising conclusions jump out when comparing time spent playing online, mobile, and facebook games. People spend one hour playing ROBLOX for every 20 hours kids around the world play with physical LEGO bricks. Twice as much time is spent on...
| February 12, 2012 -
Disney XD Lab Rats Games on ROBLOX
ROBLOX has partnered with Disney XD to promote their new show, Lab Rats. ROBLOX developer Luke Weber and level designer Tara Byars have teamed up to create challenging timed missions in three classic ROBLOX levels. In order to complete the missions successfully, you will need to use the Lab Rats bionic super powers. If you are successful in completing all three missions, you will earn the a. Play the missions a. Be sure to tune in for the premiere of the all new original series Lab Rats on Monday, February 27 at 8:30/7:30c on Disney XD. You can check out new episodes every Monday night at 8:30/7:30c.
| February 10, 2012 -
Tech Demo: Video Thumbnails
Tim Brown’s Hack Week project would give ROBLOX developers a powerful tool for engaging players. ROBLOX is about user-created content, and our users have created a lot of content — so much that you’d be hard-pressed to experience all of i...
| January 26, 2012