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Blog
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Responding to User Feedback, V7
Ever since we made the request for your ROBLOX “Top Three ,” we’ve been combing through the feedback and responding to your most insightful comments and pertinent questions. This week, John Shedletsky, ROBLOX’s Creative Director and Conten...
| August 10, 2012 -
ROBLOX Users and Indie Devs: More in Common than You Think
Indie gaming. It might make you think of small teams – even teams of one – holed up in home offices; focused experiences that put more stake in creative game-play mechanics – your Braids and Fezs – than next-generation, video-card-frying g...
| August 9, 2012 -
A Look Under the Hood at 10 Popular ROBLOX Catalog Items
The ROBLOX Catalog features a vast array of items. Some exist to make you look really, really good; others for the sake of helping you outsmart, outmaneuver and overpower your opponents. Of course, with so much gear to browse, it can be tough to ...
| August 8, 2012 -
Build Page to Fuel Game Development and Content Creation
Game development and user-generated content fuel ROBLOX, and one of our goals is to make sure all users — not just paid members — know that they can build their own games and create original content. To that end, we recently introduced versio...
| August 7, 2012 -
Weekly ROBLOX Roundup: August 5, 2012
Every week, we’re busy telling the stories behind our platform, our technology, and our place in the gaming and technology industries. For those of you who catch up with ROBLOX over the weekend, the Weekly ROBLOX Roundup collects the best stuff ...
| August 5, 2012 -
The Beginners Guide to the ROBLOX Economy
The ROBLOX economy is booming. Through all hours of every day, trades are in progress, virtual gear is being created and sold, users are marketing their content, groups are created and money is being managed. ROBLOX’s virtual economy is growing ...
| August 4, 2012 -
Help ROBLOX Developers Fine-tune the ROBLOX Player
In the time since its launch, ROBLOX has gone from being compatible with Internet Explorer to five major browsers, including Internet Explorer, Chrome, Firefox, Safari and Opera. As part of our ongoing effort to streamline ROBLOX, we recently remo...
| July 31, 2012 -
Weekly ROBLOX Roundup: July 29, 2012
Every week, we’re busy telling the stories behind our platform, our technology, and our place in the gaming and technology industries. For those of you who catch up with ROBLOX over the weekend, the Weekly ROBLOX Roundup collects the best stuff ...
| July 29, 2012 -
Weekly ROBLOX Roundup: July 22, 2012
Every week, we’re busy telling the stories behind our platform, our technology, and our place in the gaming and technology industries. For those of you who catch up with ROBLOX over the weekend, the Weekly ROBLOX Roundup collects the best stuff ...
| July 22, 2012 -
RGC 2012: Observations from the First-ever ROBLOX Hackathon
ROBLOX Game Conference 2012 had music, lights, crowds and noise – distractions at every turn. It was the type of environment where you don’t get work done. Yet, in the gated-off space behind the black Hackathon sign, ROBLOX users intently churned out code and built complex structures – with the pressure of limited time, no less – like the rest of the conference didn’t exist. Now that’s composure.Now that’s composure.
| July 20, 2012 -
RGC 2012: Prototyping the Future Look of ROBLOX
Over the past several months, Client Engine Lead Simon Kozlov has been working on some prototype videos that showcase the potential look of ROBLOX in the future. He shared them at ROBLOX Game Conference 2012, and now we’re showing them to the co...
| July 18, 2012 -
RGC 2012: In Pictures (And Video)
We recognize that holding the ROBLOX Game Conference in California creates an insurmountably long haul for some of our users in other parts of the country — and the world. So, if you couldn’t make the trip this year or just want to relive the...
| July 16, 2012 -
ROBLOX Game Conference 2012: Pro-tips and Preparation
It’s almost here. ROBLOX Game Conference 2012 is tomorrow. The doors open at 9 a.m. sharp. Here are a few pro-tips for making the most of the event, and some shots of our in-progress set-up. Bring a laptop for the Hackathon For those of you who ...
| July 13, 2012 -
Trading System: Available Soon to All Builders Club Members
Update: Thanks to the tireless efforts of our web and ops teams we were able to turn on the trading system for all premium members as of 9 PM on 7/12. The trading system is now in open beta testing. We will be tweaking it over the next several wee...
| July 12, 2012 -
Weekly ROBLOX Roundup: July 8, 2012
Every week, we’re busy telling the stories behind our platform, our technology, and our place in the gaming and technology industries. For those of you who catch up with ROBLOX over the weekend, the Weekly ROBLOX Roundup collects the best stuff ...
| July 8, 2012 -
An Invitation to RGC 2012
We’re less than a week away from the ROBLOX Game Conference 2012 — time flies, doesn’t it? — at the Santa Clara Convention Center, and we’re beyond excited to see you all. Whether you’ve already purchased your tickets or not, ROBLOX CEO and Founder David Baszucki has an invite for you, as well as a little insight on the big idea behind this year’s event. iframeiframe
| July 8, 2012 -
The First 2012 Game to 1 Million, and How It Got There
Every ROBLOX user wants to get to the top of the a. It’s symbolic of success. A place reserved for the best. It turns games into trends. “It feels really, really unbelievably good and exciting when a game you’ve made hits the top of the first page,” said ROBLOX user “It feels really, really unbelievably good and exciting when a game you’ve made hits the top of the first page,” said ROBLOX user aa , whose creation, , whose creation, aa , was the first game created in 2012 to reach 1 million game plays., was the first game created in 2012 to reach 1 million game plays. But it’s certainly not easy.But it’s certainly not easy.
| July 5, 2012