
Blog
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ROBLOX Studio Splash Screen Contest: The Winners
We were blown away. Not just by the sheer amount of entries we received for our ROBLOX Studio splash screen contest (over 3,000!), but by the amount of ingenuity, creativity, and talent on display in each of the entries. We had originally postula...
| January 31, 2013 -
ROBLOXians Respond: Why Do You Build?
Why do you build? I can think of many reasons why someone might: to create a tangible representation of something that otherwise only exists in your imagination, to share and explore something with someone on the other side of the planet, to pass ...
| January 30, 2013 -
Be a ROBLOX Tycoon: Earn Robux With Game Passes and Gear
ROBLOX users often want to know how they can earn some extra Robux. Fortunately, the way our economy is structured, there is a wide range of things you can do to fatten your ROBLOX wallet. Today, we’ll be focusing on Game Passes
| January 28, 2013 -
Spotlight: D4rk886, Creator of Base Wars: The Land
Base Wars: The Land is the hugest game to ever hit ROBLOX. User d4rk886 created a game that is universally cherished, as evidenced by the 21 million (and climbing) visits the game has received and the RGC 2012 Users Choice Award it received for B...
| January 28, 2013 -
Be a ROBLOX Tycoon: Earn Robux With Game Passes and Gear
ROBLOX users often want to know how they can earn some extra Robux. Fortunately, the way our economy is structured, there is a wide range of things you can do to fatten your ROBLOX wallet. Today, we’ll be focusing on Game Passes and the Add Gear...
| January 28, 2013 -
Weekly ROBLOX Roundup: January 27, 2013
Every week, we’re busy telling the stories behind our platform, our technology and our place in the gaming and technology industries. For those of you who catch up with ROBLOX over the weekend, the Weekly ROBLOX Roundup collects the best stuff to hit our various avenues of publication in the last week. This time: a ROBLOX Game Conference 2013 location survey, chat and vehicle support in ROBLOX Mobile, the development of first-person shooter Borderline, ROBLOX’s 2012 in numbers, games making big money, The Stalker, your ideas for gear and other bits and pieces.
| January 27, 2013 -
Borderline Could Be ROBLOX’s Summer Blockbuster FPS
They say it’s roughly 10% finished. It might see the light of day this spring. It’s already been scrapped and restarted a few times. The quality standard is insanely high. They call it Borderline, an upcoming ROBLOX first-person shooter, and you wouldn’t be wrong for thinking, “I’ll believe it when I see it.” Yet, after talking with two of the game’s three developers, it’s clear they have their ducks in a row. The team, known as Yet, after talking with two of the game’s three developers, it’s clear they have their ducks in a row. The team, known as aa , uses a Skype hub to discuss and review building progress – everything from altering the engine to creating a new logo – and has clear direction: a balanced play experience where the user controls their game experience. There is reason to believe one day, you’ll be playing this., uses a Skype hub to discuss and review building progress – everything from altering the engine to creating a new logo – and has clear direction: a balanced play experience where the user controls their game experience. There is reason to believe one day, you’ll be playing this.
| January 25, 2013 -
Help Us Choose the Location of the 2013 ROBLOX Game Conference
We’ve begun planning our annual ROBLOX Game Conference for 2013, and we need your help. We understand that not everyone on ROBLOX can make it to the Bay Area each and every year–we figured it was time for us to do some traveling for a change. That’s where you come in. Taking this survey will help us determine where RGC 2013 is going, and arguably more importantly, what you’d like to see during this year’s event. We’d appreciate if you could We’d appreciate if you could aa It’s important to us that our users help shape the paths we take at ROBLOX, whether those footprints are digital or real. Tell us where you’d like us to go, and we’ll do our best to get there.It’s important to us that our users help shape the paths we take at ROBLOX, whether those footprints are digital or real. Tell us where you’d like us to go, and we’ll do our best to get there.
| January 24, 2013 -
ROBLOX Mobile Now Supports Vehicles and Chat on All Devices
We’ve been keeping tabs on your ROBLOX Mobile feedback, and today we’re happy to report that some of your requests have been fulfilled. Vehicles (cars, trucks, vans, even skateboards) can now be controlled using the standard controls of ROBLOX Mobile. We’ve also added chat functionality to the app on iPhone and iPod Touch, so those of you with such devices can communicate with one another in-game. aa
| January 23, 2013 -
The Definitive Statistical Guide to ROBLOX’s High-Growth 2012
We’ve published a number of articles that look back at 2012: a a David Baszucki, a recap of the a, and a a. There’s just one left, and it illustrates not only ROBLOX’s annual growth as a unified platform, but your collective passion for creation and exploration. Let’s draw some conclusions. There’s just so much to see and do, as evidenced by these stats:There’s just so much to see and do, as evidenced by these stats:
| January 22, 2013 -
Responding to User Feedback: Community Edition
Every so often, we ask our users to let us know what they’d like to see in ROBLOX, then respond to some of the most insightful comments and pertinent questions. This time, John Shedletsky, ROBLOX’s Creative Director, talks about a variety of ROBLOX
| January 21, 2013 -
Weekly ROBLOX Roundup: January 20, 2013
Every week, we’re busy telling the stories behind our platform, our technology and our place in the gaming and technology industries. For those of you who catch up with ROBLOX over the weekend, the Weekly ROBLOX Roundup collects the best stuff to hit our various avenues of publication in the last week. This time: our spotlight on GollyGreg, multiplayer script debugging, top ROBLOX fan sites (and resources for starting your own), fast moving-parts rendering, an update on our splash screen contest, ROBLOX Hiking, and a few other bits and pieces.strong
| January 20, 2013 -
Fast Parts: Rendering Moving Parts 4-5x Faster in ROBLOX
With our recent release of featherweight parts we drastically lightened the load, so to speak, of objects in the ROBLOX graphics pipeline. In an effort to continue down this path, we’re developing a system that can switch between featherweight a...
| January 18, 2013 -
Five Great ROBLOX Fan Sites (And Tips for Starting Your Own)
If you love ROBLOX, there’s a plethora of ways you can express your love: rock a Builders Club badge; make a great game, model or clothing set; print your own “I heart ROBLOX” t-shirt (then proceed to wear it everywhere); build a real-world ...
| January 17, 2013 -
One Week Left to Submit Your ROBLOX Studio Splash Screen
Last week, we a of ROBLOX to help us design our splash page for ROBLOX Studio, and you guys have certainly come through. We’ve received over two thousand entries at the time of this writing, and they keep on coming. We’re amazed at amount of creativity, ingenuity and skill that went into each of the submissions. While this is already one of the most popular contests we’ve run, we thought we’d create a friendly reminder to those who have yet to join.We’re amazed at amount of creativity, ingenuity and skill that went into each of the submissions. While this is already one of the most popular contests we’ve run, we thought we’d create a friendly reminder to those who have yet to join.
| January 16, 2013 -
Spotlight: GollyGreg and the Importance of Choices
User GollyGreg is known in ROBLOX as a camera wizard of sorts–evidenced by his direct involvement with one of our television commercials two years ago, and more recently in his game Choices. Choices is an interesting title for numerous reasons
| January 15, 2013 -
Spotlight: GollyGreg and the Importance of Choices
User a is known in ROBLOX as a camera wizard of sorts–evidenced by his direct involvement with one of our television commercials two years ago, and more recently in his game a. Choices is an interesting title for numerous reasons, and the name of the game certainly doesn’t mince words.
| January 15, 2013