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Blog
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Giftsplosion 2012: Last Chance to Qualify for Final Three Gifts
Giftsplosion 2012 is in full swing! We’ve released all the gifts for the year and they’re now sitting in the catalog, beckoning you to do whatever it takes to win them (or spend some hard-earned Robux on them). This article rounds up all the g...
| December 17, 2012 -
Responding to User Feedback, Mobile Edition
Every so often, we ask our users to let us know what they’d like to see in ROBLOX, then respond to some of the most insightful comments and pertinent questions. This time, John Shedletsky, ROBLOX’s Creative Director, focuses on our upcoming ...
| December 10, 2012 -
Weekly ROBLOX Roundup: December 9, 2012
Every week, we’re busy telling the stories behind our platform, our technology, and our place in the gaming and technology industries. For those of you who catch up with ROBLOX over the weekend, the Weekly ROBLOX Roundup collects the best stuff ...
| December 9, 2012 -
ROBLOX Tablets: To Trade or Not to Trade
A few weeks ago, ROBLOX launched a promotion to raise awareness of its impending mobile app release: at random times throughout each day, we put an extremely limited virtual ROBLOX Tablet on sale in the Catalog. Users who own one of these rare ta...
| December 8, 2012 -
What Games Are ROBLOX Web Developers Playing?
A few weeks back, we asked our Content Team what video games they’d been spending their time playing. From platformers to RPGs, their answers were as varied as the types of games you’d find here on ROBLOX. This time, we decided to ask the Web...
| December 7, 2012 -
ROBLOX Introduces Robux to Trading System
ROBLOX already features a robust trading system where Builders Club members can exchange goods and barter for limited items and weapons, but actual Robux have never fit into the equation. Starting today, we’re enhancing the system by allowing yo...
| December 6, 2012 -
Plug-Ins: A Useful Way to Expedite and Polish Your Creations
Plug-ins are useful tools for building and creating games in ROBLOX Studio. They’re tailor-built to make easy work of specific tasks, and members of our Content Team have created several to help expedite their work in day-to-day work. Talented ...
| December 5, 2012 -
Weekly ROBLOX Roundup: December 2, 2012
Every week, we’re busy telling the stories behind our platform, our technology, and our place in the gaming and technology industries. For those of you who catch up with ROBLOX over the weekend, the Weekly ROBLOX Roundup collects the best stuff ...
| December 2, 2012 -
Apocalypse Rising 4.0: ZolarKeth Explains Upcoming Changes
If you’re a gamer on ROBLOX, chances are you’ve heard of a little title called Apocalypse Rising. It’s been played nearly four million times and is one of the top games on ROBLOX, and for good reason. Emulating a formula created by the ever-...
| December 1, 2012 -
Spotlight: Ajedi32′s Revival of the ROBLOX Wikia
User a stumbled upon oura a few years ago to find that it was totally abandoned. There were barely any posts on the page, and traffic was low. He took it upon himself to do something about it. Thanks to his efforts, the ROBLOX Wikia now receives 250,000 unique page views a month, and continues to grow.em
| November 30, 2012 -
Community Outreach: ROBLOX Stops by Bay Area Middle School
Alice Rice is the Technology Coordinator for the OMI/Excelsior Beacon Center in San Francisco, California. The non-profit center works with various local educational entities to serve the San Francisco Community through a variety of programs and s...
| November 28, 2012 -
Engineering ROBLOX for the iPad, Part 5 (User Interface)
Throughout the development process of ROBLOX for the iPad, many people across a wide variety of disciplines have focused their efforts on a single goal: build a world-class mobile ROBLOX product that matches (and in the sense of being a tight, unified app exceeds) the quality of its desktop counterpart. We’ve heard about a, smart optimization of a and a and a. Today, in the last entry of the ongoing Engineering ROBLOX for the iPad series, the Content Team talks about the importance of a high-quality and cohesive user interface (UI).
| November 26, 2012 -
Weekly ROBLOX Roundup: November 24, 2012
Every week, we’re busy telling the stories behind our platform, our technology, and our place in the gaming and technology industries. For those of you who catch up with ROBLOX over the weekend, the Weekly ROBLOX Roundup collects the best stuff to hit our various avenues of publication in the last week. This time:
| November 25, 2012 -
Spotlight: Geico480’s Attention to Details
User Geico480 ‘s name is synonymous with the word “detail,” and for good reason. As a builder and decorated member of the Elite Builders of ROBLOX, Geico480 has created some of the most detailed models and environments ever on our platform��...
| November 22, 2012 -
ROBLOX’s Black Friday Sale 2012
ROBLOX’s Black Friday Sale starts now! A blend of new gear, users’ choices and some picks of our own, our weekend sale is a perfect opportunity to deck your character out and become one of the most stylish and envied ROBLOXians this side of the internet. If you’re in the market for great gear at reduced prices or want to pick up classic ROBLOX gear that’s only available on the rarest of occasions, use the below guide to our Black Friday Sale. This list is not exhaustive and we’ll be rolling out additional deals throughout the weekend, so keep your eye on the a for more.
| November 22, 2012 -
ROBLOX’s Black Friday Sale 2012: A Preview
In a couple days, you’re going to be hearing news stories about shoppers lining up in the mid-night cold to stake out deals on hot Black Friday items. For some, it’s an exciting event. But if you’re the type of person who would rather do your Black Friday shopping from the comfort and safety of your own home, you’re going to love ROBLOX’s Black Friday Sale. It starts this Friday at the stroke of midnight in the a.
| November 21, 2012 -
Engineering ROBLOX for the iPad, Part 4 (Control Design)
Thus far, our Engineering ROBLOX for the iPad series has focused on iPad development through a performance-optimization lens. It has seen us go into the trenches with several ROBLOX developers to learn about and document their roles in building a a, a mobile gaming experience with the unique challenge of user-generated content as the centerpiece. In the final installments of the series, we’ll stray from the path and look at the development of interactive components, starting with control design. ROBLOX Game Engineer Ben Tkacheff is an expert when it comes to iOS controls. He’s played a lot of iOS games and cites Gameloft’s titles as examples of consistently good, mobile-optimized controls. First-person shooter N.O.V.A. stands out to Ben; the game is unabashedly reminiscent of the Halo series, but it isn’t just a console game ported to iOS – it’s a ROBLOX Game Engineer Ben Tkacheff is an expert when it comes to iOS controls. He’s played a lot of iOS games and cites Gameloft’s titles as examples of consistently good, mobile-optimized controls. First-person shooter N.O.V.A. stands out to Ben; the game is unabashedly reminiscent of the Halo series, but it isn’t just a console game ported to iOS – it’s a mobile gamemobile game , in large part due to great controls. , in large part due to great controls.
| November 19, 2012