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Blog
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ROBLOX Studio 2013: Recent and Impending Fixes
Change is at the core of our platform. ROBLOX Studio 2013 will be constantly updated throughout the year, often multiple times per week. There’s been a wide range of tweaks and enhancements made to Studio in the last couple of weeks–a lot in r...
| February 13, 2013 -
Redeem ROBLOX Cards in February and Get This Free Gear
You can buy ROBLOX cards – redeemable for Builders Club subscriptions and Robux – at retailers around the world. It pays to be strategic about where you buy them, though, as ROBLOX cards from specific retailers come bundled with stylish and/or esteemed virtual gear. Here’s what you’ll get for redeeming ROBLOX cards from specific retailers before the end of February.
| February 11, 2013 -
Weekly ROBLOX Roundup: February 10, 2013
Every week, we’re busy telling the stories behind our platform, our technology and our place in the gaming and technology industries. For those of you who catch up with ROBLOX over the weekend, the Weekly ROBLOX Roundup collects the best stuff to hit our various avenues of publication in the last week. This time: the release of ROBLOX Studio 2013 (and subsequent bug fixes), a new, voxel-based prototype for dynamic lighting, the democratization of game development (with litozinnamon), the ROBLOX modeling scene, an RGC 2013 location announcement, Checkpoint Racing by Wingman8, and other bits and pieces. Enjoy.
| February 10, 2013 -
RGC 2013: This Summer, We’re Coming to You!
A couple weeks ago, we a to find out where we should host ROBLOX Game Conference 2013. Since then, we’ve been leaking bits and pieces of information via the ROBLOX forums and Twitter, but not so much that we slowed the rumor mill. Will there be more than one? Where will they be held? Are there really going to be hobos? Today, we’re clearing the air – partially, at least.
| February 9, 2013 -
Using ROBLOX Models to Expedite Game Creation
No, we’re not talking about good looking people; we’re talking about ROBLOX models. A model can be virtually anything–from a a, to a a, to a building, to a certain a–there are millions of models in the catalog that you can use in the places and games that you’re building. And each and every one is totally free!
| February 6, 2013 -
Taking the Democratization of Game Development to New Heights
If you’re an aspiring or up-and-coming game designer, you have choices: you can develop in Game Maker or Flixel, Unity or Unreal Development Kit, XNA Game Studio or Torque, among many others. These are all easily accessible tools that individuals and development studios have used to create everything from simple games to feature-rich, pro-quality experiences across mobile, consoles and desktop computers. While there are already myriad choices, suiting an increasing breadth of expertise, ROBLOX is pushing the democratization of game development further than ever by merging a powerful development tool with something no one else has: an enthusiastic player base numbering in the tens of millions. That’s not to imply it’s That’s not to imply it’s easyeasy to reach ROBLOX’s audience. But with the right amount of ingenuity and determination, it’s to reach ROBLOX’s audience. But with the right amount of ingenuity and determination, it’s possiblepossible – even for a single person. – even for a single person.
| February 5, 2013 -
ROBLOX Presents LEGO® Hero Factory: Brain Attack
ROBLOX has teamed up with LEGO® once again in order to return to Makuhero City in LEGO® Hero Factory: Brain Attack ! The five-on-five, capture-point style game features melee combat in an environment that dynamically changes based on which team ...
| February 1, 2013 -
ROBLOX Studio Splash Screen Contest: The Winners
We were blown away. Not just by the sheer amount of entries we received for our ROBLOX Studio splash screen contest (over 3,000!), but by the amount of ingenuity, creativity, and talent on display in each of the entries. We had originally postula...
| January 31, 2013 -
ROBLOXians Respond: Why Do You Build?
Why do you build? I can think of many reasons why someone might: to create a tangible representation of something that otherwise only exists in your imagination, to share and explore something with someone on the other side of the planet, to pass ...
| January 30, 2013 -
Spotlight: D4rk886, Creator of Base Wars: The Land
Base Wars: The Land is the hugest game to ever hit ROBLOX. User d4rk886 created a game that is universally cherished, as evidenced by the 21 million (and climbing) visits the game has received and the RGC 2012 Users Choice Award it received for B...
| January 28, 2013 -
Be a ROBLOX Tycoon: Earn Robux With Game Passes and Gear
ROBLOX users often want to know how they can earn some extra Robux. Fortunately, the way our economy is structured, there is a wide range of things you can do to fatten your ROBLOX wallet. Today, we’ll be focusing on Game Passes and the Add Gear...
| January 28, 2013 -
Weekly ROBLOX Roundup: January 27, 2013
Every week, we’re busy telling the stories behind our platform, our technology and our place in the gaming and technology industries. For those of you who catch up with ROBLOX over the weekend, the Weekly ROBLOX Roundup collects the best stuff to hit our various avenues of publication in the last week. This time: a ROBLOX Game Conference 2013 location survey, chat and vehicle support in ROBLOX Mobile, the development of first-person shooter Borderline, ROBLOX’s 2012 in numbers, games making big money, The Stalker, your ideas for gear and other bits and pieces.
| January 27, 2013 -
Help Us Choose the Location of the 2013 ROBLOX Game Conference
We’ve begun planning our annual ROBLOX Game Conference for 2013, and we need your help. We understand that not everyone on ROBLOX can make it to the Bay Area each and every year–we figured it was time for us to do some traveling for a change. That’s where you come in. Taking this survey will help us determine where RGC 2013 is going, and arguably more importantly, what you’d like to see during this year’s event. We’d appreciate if you could We’d appreciate if you could aa It’s important to us that our users help shape the paths we take at ROBLOX, whether those footprints are digital or real. Tell us where you’d like us to go, and we’ll do our best to get there.It’s important to us that our users help shape the paths we take at ROBLOX, whether those footprints are digital or real. Tell us where you’d like us to go, and we’ll do our best to get there.
| January 24, 2013 -
Weekly ROBLOX Roundup: January 20, 2013
Every week, we’re busy telling the stories behind our platform, our technology and our place in the gaming and technology industries. For those of you who catch up with ROBLOX over the weekend, the Weekly ROBLOX Roundup collects the best stuff to hit our various avenues of publication in the last week. This time: our spotlight on GollyGreg, multiplayer script debugging, top ROBLOX fan sites (and resources for starting your own), fast moving-parts rendering, an update on our splash screen contest, ROBLOX Hiking, and a few other bits and pieces.strong
| January 20, 2013 -
Fast Parts: Rendering Moving Parts 4-5x Faster in ROBLOX
With our recent release of featherweight parts we drastically lightened the load, so to speak, of objects in the ROBLOX graphics pipeline. In an effort to continue down this path, we’re developing a system that can switch between featherweight a...
| January 18, 2013 -
Five Great ROBLOX Fan Sites (And Tips for Starting Your Own)
If you love ROBLOX, there’s a plethora of ways you can express your love: rock a Builders Club badge; make a great game, model or clothing set; print your own “I heart ROBLOX” t-shirt (then proceed to wear it everywhere); build a real-world ...
| January 17, 2013 -
Spotlight: GollyGreg and the Importance of Choices
User a is known in ROBLOX as a camera wizard of sorts–evidenced by his direct involvement with one of our television commercials two years ago, and more recently in his game a. Choices is an interesting title for numerous reasons, and the name of the game certainly doesn’t mince words.
| January 15, 2013