Blog
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Weekly ROBLOX Roundup: May 19th, 2013
Every week, we’re busy telling the stories behind our platform, our technology and our place in the gaming and technology industries. For those of you who catch up with ROBLOX over the weekend, the Weekly ROBLOX Roundup collects the best stuff to hit our various avenues of publication in the last week. This time: how to make your dynamic lighting and shadows look amazing, renting plots of land in KlamKnights City, our weekend at Maker Faire Bay Area, tips for submitting to the ROBLOX Film Fest, Team Zombie Defence Tycoon, and other bits and pieces. Enjoy.
| May 19, 2013 -
Photo Gallery: Live from Maker Faire Bay Area 2013
Update, 10 p.m. : Hello from Maker Faire 2013! This is Alan with updates straight from ROBLOX’s booth. Andrew did a great job capturing our booth and the interactions between our staff and builders earlier in the day, so I decided, as the sun be...
| May 18, 2013 -
Tips for Submitting a Successful Film Fest Entry
The submission phase of the a is in full swing! During the first two weeks, ROBLOX builders have submitted more than 200 films, and many of them are undoubtedly capable of earning a coveted BLOXY Award. But don’t let that dissuade you; there are still two more weeks to submit and the weekend is imminent. It’s a perfect time to get started on your own film. Those of you who didn’t swoop in and enter right away actually have an advantage: you can see what categories are stacked with competition and what categories remain thin. Those of you who didn’t swoop in and enter right away actually have an advantage: you can see what categories are stacked with competition and what categories remain thin.
| May 17, 2013 -
A Day in the Life of the ROBLOX Client Team
ROBLOX is about 70 people strong, with teams specializing in everything from web and client development to customer service and marketing. While each team executes starkly contrasting projects, we’re united by our shared values and the ultimate goal of making ROBLOX the best digital-creation experience. We’re going behind the scenes with teams across ROBLOX to provide some insight into the tasks and challenges associated with achieving that goal. So far, we’ve dissected the day of a ROBLOX
| May 16, 2013 -
Build and Battle with the ROBLOX Team This Weekend at Maker Faire
aa The time is nigh! This weekend – the 18th and 19th of May, to be exact – the entire ROBLOX team will be descending upon the San Mateo County Event Center for one of the Bay Area’s biggest events of the year: The time is nigh! This weekend – the 18th and 19th of May, to be exact – the entire ROBLOX team will be descending upon the San Mateo County Event Center for one of the Bay Area’s biggest events of the year: aa . The Maker Faire figures to draw more than 100,000 attendees and hundreds of Makers — ROBLOX builders included. We will be showcasing the digital side of Maker culture right in the center of the Expo Hall and we’d love for you to join us at Booth 338.. The Maker Faire figures to draw more than 100,000 attendees and hundreds of Makers — ROBLOX builders included. We will be showcasing the digital side of Maker culture right in the center of the Expo Hall and we’d love for you to join us at Booth 338.
| May 14, 2013 -
Spotlight: KlamKnights City, by Aaronstone4real & Klamman
a and a brought me to a place that was unlike anything I’d ever seen on ROBLOX before. a is filled to the brim with creativity, and looks like a whacky, gigantic theme park from afar. This is not an insult–to the contrary. The reason each section of the city looks different is because each of the sections were built by different users. Klamman and aaronestone4real are selling digital “plots” of land, and encouraging buyers to build big. I got the chance to chat with the two of them about the creation and the future of their massive virtual world.
| May 13, 2013 -
Crossfire: Litozinnamon and Spookyfox Talk FPS Development
Creativity and sharing are two qualities that fuel ROBLOX, and it’s in that spirit that we created Crossfire, a series where we chat with ROBLOX game developers about their game design choices. For this outing, we interviewed users litozinnamon ...
| May 11, 2013 -
A Journey Through Day One of Dynamic Lighting
This morning, I woke up, ate breakfast, then stepped into a ROBLOX that was different than it was yesterday. Alas, the release of dynamic lighting lead to a sudden surge of creative thoughts and ideas all throughout ROBLOX–and within less than 24 hours of the release, no less! Lights and shadows are everywhere. It’s like seeing ROBLOX through a new set of eyes. I decided to take a look around our dynamically lit platform and document my journey. Check out some of the places and things I saw.
| May 10, 2013 -
Get Robot-themed Hats for Redeeming ROBLOX Cards in May
Every month, we release a new set of gear and hats you can only obtain by redeeming ROBLOX cards from particular retailers around the world. That means when you’re turning your prized red slice of ROBLOXia into Builders Club subscriptions or Robux, you’re snagging yourself some stylish virtual goods at no extra cost. We just swapped in a whole new selection of personality-rich robot-themed hats for May, and we’re sure at least one of these will push your buttons!
| May 8, 2013 -
A Day in the Life of the ROBLOX Content Team
ROBLOX is about 70 people strong, with teams specializing in everything from web and client development to customer service and marketing. While each team executes starkly contrasting projects, we’re united by our shared values and the ultimate ...
| May 6, 2013 -
Sell Game Passes and Gear in Your Game Today!
ROBLOX has had its own virtual economy since 2007 and, last year, we introduced two new features–Game Passes and Affiliate Gear Sales–that started to close the gap between the economy and building. We promised then that we’d eventually compl...
| May 2, 2013 -
Feedback Loop: Particle Effects, Script Editing, Gear Stats and more
99% of the content available on ROBLOX is created by our passionate community of builders. In Feedback Loop — the spiritual successor to the long running a series – we respond to builders’ grand ideas for ROBLOX and questions about the past, present and future. In this, the inaugural issue, John Shedletsky discusses the ideas of custom particle-effect creation, improved humanoid manipulation, smart/auto-complete script editing, credits for builder-created catalog assets, individual gear statistics and leaderboards, and more.In this, the inaugural issue, John Shedletsky discusses the ideas of custom particle-effect creation, improved humanoid manipulation, smart/auto-complete script editing, credits for builder-created catalog assets, individual gear statistics and leaderboards, and more.
| April 29, 2013 -
Weekly ROBLOX Roundup: April 28th, 2013
Every week, we’re busy telling the stories behind our platform, our technology and our place in the gaming and technology industries. For those of you who catch up with ROBLOX over the weekend, the Weekly ROBLOX Roundup collects the best stuff to hit our various avenues of publication in the last week. This time: how to “win” at ROBLOX, a trading system strategy guide, a day in the life of a web developer, a Spotlight on manops5 and his virtual home, your chance to vote on our dynamic lighting contest, nostalgic ROBLOX memories, Aiedan Kemaneska, and other bits and pieces. Enjoy.
| April 28, 2013 -
The Vote Is On! Choose Your Favorite Dynamic Lighting Video
Last week, we enabled dynamic lighting on a, a testing environment for new releases of ROBLOX gameplay and ROBLOX Studio. In conjunction with the beta test, we launched a dynamic lighting video contest to see how builders leverage the much-anticipated feature – for both aesthetic and interactive purposes. We collected roughly 200 submissions, all of which are now on display on the contest website and waiting for you to a. You can cast a vote for up to five entries. The voting period lasts through Monday, April 29th at 4:00 pm PT, so watch as many as you can and choose your favorites wisely. Don’t forget to leave comments of support, too.You can cast a vote for up to five entries. The voting period lasts through Monday, April 29th at 4:00 pm PT, so watch as many as you can and choose your favorites wisely. Don’t forget to leave comments of support, too.
| April 27, 2013 -
Spotlight: The House That Manops5 Built
Here’s one of the stranger ROBLOX stories I’ve heard lately: in order to create his virtual world, builder a found himself stopping mid-creation, walking outside, glancing at different angles of his house, then walking back inside to get back on Studio. He builds from memory, as photos of his subject simply don’t generate the depth perception needed to build his virtual world accurately and to-scale. Oh, his virtual world? He builds from memory, as photos of his subject simply don’t generate the depth perception needed to build his virtual world accurately and to-scale. Oh, his virtual world? aa in Santa Barbara, California. He’s built it again and again and again, each time adding new details and more complex parts. And now, it’s becoming one of the most detailed houses I’ve ever seen in ROBLOX. in Santa Barbara, California. He’s built it again and again and again, each time adding new details and more complex parts. And now, it’s becoming one of the most detailed houses I’ve ever seen in ROBLOX.
| April 24, 2013 -
A Day in the Life of the ROBLOX Web Team
ROBLOX is about 70 people strong, with teams specializing in everything from web and client development to customer service and marketing. While each team executes starkly contrasting projects, we’re united by our shared values and the ultimate ...
| April 23, 2013 -
Five Ways to “Win” at ROBLOX
ROBLOX is an open-ended sandbox game and ultimately, every builder defines their own “winning” experience. There is no “victory” screen, but there are certain (and sometimes simple!) things you can do to really broaden your ROBLOX experien...
| April 22, 2013