
Blog
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The First 2012 Game to 1 Million, and How It Got There
Every ROBLOX user wants to get to the top of the a. It’s symbolic of success. A place reserved for the best. It turns games into trends. “It feels really, really unbelievably good and exciting when a game you’ve made hits the top of the first page,” said ROBLOX user “It feels really, really unbelievably good and exciting when a game you’ve made hits the top of the first page,” said ROBLOX user aa , whose creation, , whose creation, aa , was the first game created in 2012 to reach 1 million game plays., was the first game created in 2012 to reach 1 million game plays. But it’s certainly not easy.But it’s certainly not easy.
| July 5, 2012 -
User Showcase: Procedurally Generating a “Zombie City!”
Procedural generation refers to content that is created algorithmically, as opposed to manually. It was originally implemented in video games as a workaround to the memory limitations of early hardware; for example, the 1984 computer game a used procedural generation to create a universe with eight galaxies, each containing 256 planets, that wouldn’t soak up valuable memory. Today, procedural generation persists, but instead serves as a method for developers to make each play session of their game dynamic. ROBLOX’s a, for instance, uses it to create a random swath of jagged terrain for each match. Cunning ROBLOX users have found ways to implement procedurally generated content in their games. Cunning ROBLOX users have found ways to implement procedurally generated content in their games. aa , an abstract – at least, for now – game by user , an abstract – at least, for now – game by user aa , known outside ROBLOX as Justin Phillips, is one such case. Each time a player starts an instance of the game, it procedurally generates an expanse of terrain and a complete city — littered with zombies., known outside ROBLOX as Justin Phillips, is one such case. Each time a player starts an instance of the game, it procedurally generates an expanse of terrain and a complete city — littered with zombies.
| July 3, 2012 -
User Showcase: Procedurally Generating a “Zombie City!”
Procedural generation refers to content that is created algorithmically, as opposed to manually. It was originally implemented in video games as a workaround to the memory limitations of early hardware
| July 3, 2012 -
Weekly ROBLOX Roundup: July 1, 2012
Every week, we’re busy telling the stories behind our platform, our technology, and our place in the gaming and technology industries. For those of you who catch up with ROBLOX over the weekend, the Weekly ROBLOX Roundup collects the best stuff ...
| July 1, 2012 -
Responding to User Feedback, V5
Ever since we made the request for your ROBLOX “Top Three ,” we’ve been combing through the feedback and responding to your most insightful comments and pertinent questions. This week, John Shedletsky, ROBLOX’s Creative Director and Conten...
| June 30, 2012 -
Confirmed: ROBLOX Game Conference 2012 Event Schedule
tr.d0 td {background-color: #fff;}tr.d1 td {background-color: #e0e0e0;} ROBLOX Game Conference 2012 runs from 10 a.m. to about 4:30 p.m – six-and-a-half hours. Between the main stage, user feedback sessions and Hackathon, we have roughly 15 hou...
| June 29, 2012 -
An Open Letter to ROBLOX about Our Third-Gen Character Parts
We have a big vision. The future of ROBLOX is an online world where many physical phenomena are simulated. Ultimately, wind will blow small parts around, metal wires will conduct electricity, lasers will cause wooden parts to burst into flame, m...
| June 28, 2012 -
Buy Tickets Online and Avoid the Lines at RGC 2012
We have a lot of content planned for ROBLOX Game Conference 2012, but there’s only so much time for you to experience as much of it as you can. That said, we strongly recommend you buy tickets online so you don’t waste any of your valuable t...
| June 22, 2012 -
Speeding ROBLOX.com with Message Queuing
In an April blog post, Supporting Millions of Players at ROBLOX, we mapped out ROBLOX’s back-end web technology. Today, Gigi Sayfan discusses message queuing, a single component nestled in our greater web infrastructure
| June 19, 2012 -
Weekly ROBLOX Roundup: June 17, 2012
Every week, we’re busy telling the stories behind our platform, our technology, and our place in the gaming and technology industries. For those of you who catch up with ROBLOX over the weekend, the Weekly ROBLOX Roundup collects the best stuff ...
| June 17, 2012 -
Weekly ROBLOX Roundup: June 17, 2012
Every week, we’re busy telling the stories behind our platform, our technology, and our place in the gaming and technology industries.
| June 17, 2012 -
Preview ROBLOX’s New Prototype Character Bodies
If you’ve been following the ROBLOX blog for the past few months, you’ve probably seen one of our three hotly debated “Character Explorations ” posts, in which we’ve shown the ongoing design progress for our version-3.0 character models....
| June 16, 2012 -
Defining a New Genre with ROBLOX “Build and Battle”
Game creation and game play are two cornerstones of the ROBLOX platform. While they’re usually exclusive activities in separate environments, the ROBLOX Content Team’s newest project, Build and Battle , blends the two to create a team-based ga...
| June 15, 2012 -
Using Run Length Encoding (RLE) to Compress ROBLOX Terrain
ROBLOX released its high-performance terrain feature late in 2011, allowing users to create and play games significantly larger than anything previously seen on the platform.
| June 13, 2012 -
Using Run Length Encoding (RLE) to Compress ROBLOX Terrain
ROBLOX released its high-performance terrain feature late in 2011, allowing users to create and play games significantly larger than anything previously seen on the platform. Many ROBLOX users have since taken advantage of terrain, particularly t...
| June 13, 2012 -
ROBLOX Preps for RGC 2012 with Mock Hackathon
Last week, we announced that ROBLOX Game Conference 2012 will feature an all-day Hackathon , where attendees can use their scripting and logic skills to come up with quick solutions to ROBLOX puzzles. We put the idea to practice on Friday afterno...
| June 11, 2012 -
Weekly ROBLOX Roundup: June 10, 2012
Every week, we’re busy telling the stories behind our platform, our technology, and our place in the gaming and technology industries. For those of you who catch up with ROBLOX over the weekend, the Weekly ROBLOX Roundup collects the best stuff to hit our various avenues of publication in the last week. This time:
| June 10, 2012