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ROBLOX Blog Team Makes Game So Good, It’s Unreal

April 1, 2013

by JacksSmirkingRevenge


Coming from backgrounds in journalism, we blog writers know a thing or two about media and editorial. What we don’t know is how to design the ultimate ROBLOX game.

Or so we thought.

Gaming innovators.

“It just sort of happened,” recalled Alan, sitting at his desk with his feet up. “Andrew just started typing a bunch of numbers, and boom, brilliance.”

The lines of Lua code that Andrew and Alan co-wrote are nothing short of brilliant, so complex and unique that ROBLOX Content Team member Kip Turner (who holds a degree in computer science) said, “It looked like a different language altogether. But I don’t mean that in a good way. It just didn’t make sense, like, at all, but they were really enthusiastic about it. At one point Alan was just adding random exclamation points everywhere going, ‘Yes! YES!’ We’ve learned to just leave them alone.”

The game features one of the most spectacular open-world environments ever conceived in gaming. No one on the ROBLOX staff can figure out how Andrew and Alan managed to create something quite so beautiful.

“They didn’t make anything,” said Creative Director John Shedletsky. “They were just in their office for four hours going, ‘pew pew pew!’”

“We’ve kind of just learned to leave them alone,” he added.

“Brilliance isn’t something you can really acquire, I think it’s something you’re born with,” said Andrew. “You know how they say ‘better late than never?’ I’m just glad we discovered how talented we are, so we can focus all of our attention on making games from here on out.”

“Blog articles? What were we thinking?” added Alan with a laugh. “Game making is what we’re going to do, full-time for the rest of our lives. We’re super awesome coding geniuses.”

The two visionary game makers are hard at work on their next project, which is a highly controversial title known now as “Call of the Assassin’s Raider’s Tomb Planet of Creed”. The game itself will be a “super-hybrid” blend of popular titles that will feature unlimited ways to play it. Check out an early prototype screenshot below.

“It’s pretty gnar,” said Alan, who illustrated his point by smashing his head through the dry wall.

“Ever since they’ve become focused on games, the blog has been really suffering,” recalls John. “We pleaded with them to stop, but they kept accusing me of being ‘mad jealous.’ So we had to fire them. Still, even then, they haven’t left the office. People are scared to go back there.”

“CARTPC is the abbreviated secret title of our awesome game, and we’re hard at work putting the finishing touches on it,” says Andrew, as he sets his keyboard on fire. “We put a lot of effort into making sure this title is even bigger and more innovative than our first game.”

To experience Andrew and Alan’s breathtaking work, click here. Happy April Fools Day!