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More Character Visuals

May 8, 2007

by John Shedletsky

Archive Tech

My work on the Roblox character continues. As everyone saw in my last post, slick-looking mesh hair sitting on top of our blocky Roblox character created a rather freaky-looking monster. No one on the team thought it was ok to turn all Robloxians into hideous Frankenstein amalgams, so the scope of my project has been expanded. The status of the character changes is Deep Alpha – meaning we’re working on it every day, but we have no idea when they will be released. It probably won’t be Monday (in part because we are also working on several other unrevealed but very exciting features).

In the meantime, here is some more concept art.

Gamer3D sent me an awesome model of a sombrero. It will definitely find its way into the game soon. Ole!


We had some professional artists (including the incredibly talented Mike Rayhawk, who also did some of our badge icons) prototype a Roblox character for us a couple months ago. The character above is wearing the same hairpiece that looks so bad on the traditional blocky Robloxian. You can see that it looks much better here.

– Telamon